My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Dark Prince
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang Mortar Dark Prince
Barbarian Barrel
Archers Goblin Gang Mortar Dark Prince
The Log
Archers Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince
Earthquake
Archers Goblin Gang Mortar Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince
Fireball
Archers Goblin Gang Mortar Hog Rider
Poison
Archers Goblin Gang Mortar
Lightning
Mortar Mini P.E.K.K.A Dark Prince
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Mortar Fireball Mini P.E.K.K.A Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Mortar

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Mortar Mini P.E.K.K.A Dark Prince
Archers
Zap Mortar Mini P.E.K.K.A Hog Rider Dark Prince
Goblin Gang
Hog Rider Mortar Mini P.E.K.K.A Dark Prince
Mortar
Zap Archers Goblin Gang Fireball Hog Rider Dark Prince
Fireball
Zap Hog Rider Mortar Dark Prince
Mini P.E.K.K.A
Zap Archers Goblin Gang Hog Rider Dark Prince
Hog Rider
Zap Goblin Gang Fireball Archers Mortar Mini P.E.K.K.A Dark Prince
Dark Prince
Zap Archers Goblin Gang Mortar Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 2 14

Zap
Fireball Mini P.E.K.K.A Archers Goblin Gang Mortar Dark Prince
Archers
Zap Goblin Gang Mortar Mini P.E.K.K.A Dark Prince
Goblin Gang
Zap Archers Mortar Mini P.E.K.K.A Dark Prince
Mortar
Zap Archers Goblin Gang Fireball
Fireball
Zap Mortar Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Archers Goblin Gang Fireball
Hog Rider
Dark Prince
Zap Archers Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball
Mini P.E.K.K.A Zap Goblin Gang Mortar Dark Prince
Goblin Gang Mortar Mini P.E.K.K.A Archers Dark Prince
Mini P.E.K.K.A Goblin Gang Mortar Dark Prince
Fireball Mini P.E.K.K.A Dark Prince
Goblin Gang Fireball Zap Archers Dark Prince
Zap Archers Goblin Gang Mortar Fireball
Zap Fireball
Mini P.E.K.K.A Goblin Gang Mortar
Goblin Gang Archers Mini P.E.K.K.A Dark Prince
Archers Goblin Gang Zap Fireball Dark Prince
Zap Archers Goblin Gang Fireball
Mortar Mini P.E.K.K.A Zap Goblin Gang Fireball Dark Prince
Fireball Zap Goblin Gang Mortar Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Goblin Gang Mortar
Zap Goblin Gang Mortar Fireball Mini P.E.K.K.A
Goblin Gang Mortar Fireball Mini P.E.K.K.A Dark Prince
Mortar Fireball Zap Archers Goblin Gang Dark Prince
Zap Mortar Archers Fireball Dark Prince
Mini P.E.K.K.A Mortar
Goblin Gang Dark Prince Archers Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers Fireball Dark Prince
Fireball Zap Archers Goblin Gang Mortar Mini P.E.K.K.A
Goblin Gang Zap Mini P.E.K.K.A Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince Zap Fireball
Goblin Gang Mini P.E.K.K.A Dark Prince
Fireball Zap Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Dark Prince Archers Fireball
Mini P.E.K.K.A Dark Prince
Zap Mortar Fireball Mini P.E.K.K.A Dark Prince
Goblin Gang
Mini P.E.K.K.A Dark Prince
Zap Fireball Dark Prince
Mini P.E.K.K.A Dark Prince Goblin Gang Fireball
Archers Fireball
Goblin Gang Zap Archers Mortar Fireball Mini P.E.K.K.A Dark Prince
Zap Archers Fireball Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Zap
Fireball
Fireball Dark Prince
Fireball Zap Mortar Dark Prince
Fireball Zap
Archers Mortar
Fireball Zap
Fireball Zap Mortar
Goblin Gang Fireball Mini P.E.K.K.A
Zap Mortar Fireball Dark Prince
Fireball Zap Archers
Mortar Fireball
Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Mini P.E.K.K.A
Zap Archers Mortar Fireball Mini P.E.K.K.A Dark Prince
Zap Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Mortar Fireball Dark Prince
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Zap Archers Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Dark Prince
Fireball Zap Archers
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Dark Prince
Zap Mortar Fireball
Zap Fireball
Dark Prince
Zap Goblin Gang Fireball
Zap Fireball
Zap Mortar Fireball Dark Prince

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