My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Three Musketeers
Giant Snowball
Bats Minion Horde Tombstone Hog Rider Three Musketeers
Zap
Bats Minion Horde Tombstone Three Musketeers
Barbarian Barrel
Tombstone Three Musketeers
The Log
Tombstone Mini P.E.K.K.A Hog Rider Three Musketeers
Earthquake
Tombstone Hog Rider
Arrows
Bats Minion Horde Tombstone
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Hog Rider Three Musketeers
Fireball
Minion Horde Tombstone Hog Rider Three Musketeers
Poison
Bats Minion Horde Tombstone Three Musketeers
Lightning
Tombstone Mini P.E.K.K.A Three Musketeers
Rocket
Minion Horde Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Tombstone Mini P.E.K.K.A Hog Rider Minion Horde Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Tombstone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mini P.E.K.K.A Rage
Zap
Hog Rider Bats Minion Horde Mini P.E.K.K.A Three Musketeers
Minion Horde
Rage Zap Hog Rider
Tombstone
Mini P.E.K.K.A
Bats Zap Hog Rider Rage
Hog Rider
Bats Zap Rage Minion Horde Mini P.E.K.K.A Three Musketeers
Three Musketeers
Zap Hog Rider Rage
Rage
Minion Horde Hog Rider Bats Mini P.E.K.K.A Three Musketeers

Defense Synergies 1 6

Bats
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Minion Horde Tombstone Three Musketeers
Minion Horde
Zap Tombstone
Tombstone
Zap Minion Horde
Mini P.E.K.K.A
Zap Bats
Hog Rider
Three Musketeers
Zap
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Tombstone
Minion Horde Mini P.E.K.K.A Bats Zap Tombstone Three Musketeers
Minion Horde Mini P.E.K.K.A Three Musketeers Bats Tombstone
Minion Horde Mini P.E.K.K.A Three Musketeers Bats Tombstone
Tombstone Mini P.E.K.K.A
Bats Zap
Bats Minion Horde Three Musketeers Zap Tombstone
Zap
Minion Horde Mini P.E.K.K.A Three Musketeers Tombstone
Minion Horde Mini P.E.K.K.A
Bats Minion Horde Zap Tombstone
Minion Horde Three Musketeers Bats Zap
Minion Horde Tombstone Mini P.E.K.K.A Bats Zap Three Musketeers
Three Musketeers Bats Zap Minion Horde Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Minion Horde Tombstone Three Musketeers
Minion Horde Zap Mini P.E.K.K.A Three Musketeers
Minion Horde Three Musketeers Bats Tombstone Mini P.E.K.K.A
Tombstone Bats Zap Minion Horde Three Musketeers
Zap Bats Tombstone
Mini P.E.K.K.A Three Musketeers
Bats Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone
Zap Mini P.E.K.K.A
Tombstone Bats Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Minion Horde
Minion Horde Tombstone Mini P.E.K.K.A Three Musketeers
Bats Zap Minion Horde Three Musketeers
Mini P.E.K.K.A Bats Minion Horde Tombstone
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Bats Tombstone Mini P.E.K.K.A
Minion Horde Tombstone Three Musketeers
Bats Minion Horde Tombstone Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Minion Horde Tombstone Three Musketeers
Minion Horde Three Musketeers
Tombstone Bats Zap Minion Horde Mini P.E.K.K.A Three Musketeers
Bats Zap Minion Horde Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Zap Minion Horde
Bats Zap Minion Horde
Minion Horde
Zap
Zap
Bats Minion Horde Mini P.E.K.K.A Three Musketeers
Zap Minion Horde
Zap
Three Musketeers
Minion Horde
Zap
Zap Minion Horde Three Musketeers
Minion Horde Three Musketeers
Three Musketeers
Bats Minion Horde Mini P.E.K.K.A
Zap Mini P.E.K.K.A Three Musketeers
Zap
Minion Horde
Zap Minion Horde
Zap
Minion Horde
Zap
Zap
Zap
Bats Zap Minion Horde
Zap Bats Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Bats Tombstone
Zap Three Musketeers
Minion Horde Mini P.E.K.K.A Three Musketeers
Zap
Zap
Minion Horde Three Musketeers
Zap Bats Minion Horde
Bats Zap
Zap

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