My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Heal Spirit Valkyrie Battle Ram Wizard
The Log
Heal Spirit Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Fireball
Battle Ram Wizard
Poison
Wizard
Lightning
Ice Golem Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Mini P.E.K.K.A Valkyrie Battle Ram Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Rage Fireball Mini P.E.K.K.A Valkyrie Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Ice Golem Rage Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Ice Golem
Battle Ram Mini P.E.K.K.A
Fireball
Battle Ram
Mini P.E.K.K.A
Heal Spirit Ice Golem Valkyrie Wizard Rage
Valkyrie
Heal Spirit Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Ice Golem Heal Spirit Fireball Valkyrie
Wizard
Heal Spirit Mini P.E.K.K.A Valkyrie Rage
Rage
Mini P.E.K.K.A Wizard

Defense Synergies 0 8

Heal Spirit
Ice Golem
Fireball Mini P.E.K.K.A Wizard
Fireball
Ice Golem Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Ice Golem Fireball Valkyrie Wizard
Valkyrie
Fireball Mini P.E.K.K.A Wizard
Battle Ram
Wizard
Ice Golem Mini P.E.K.K.A Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Valkyrie Wizard
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Fireball Wizard
Ice Golem Fireball Valkyrie
Mini P.E.K.K.A
Ice Golem Mini P.E.K.K.A Valkyrie
Valkyrie Ice Golem Fireball Wizard
Fireball Wizard
Mini P.E.K.K.A Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Wizard
Valkyrie Wizard Ice Golem Fireball
Mini P.E.K.K.A
Valkyrie Wizard Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Ice Golem Fireball
Fireball Ice Golem Mini P.E.K.K.A Valkyrie Wizard
Ice Golem Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Ice Golem Fireball
Mini P.E.K.K.A Valkyrie
Fireball Wizard Ice Golem
Mini P.E.K.K.A Ice Golem Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Ice Golem Fireball Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Ice Golem Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Ice Golem Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Ice Golem Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie
Fireball
Fireball
Ice Golem Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Ice Golem
Wizard
Fireball Ice Golem Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard
Ice Golem Fireball
Fireball
Ice Golem Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Ice Golem Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Ice Golem Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard
Ice Golem Fireball Wizard
Fireball
Fireball
Fireball
Fireball

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