My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Phoenix Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Healer Phoenix Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Zap
Barbarian Barrel
Heal Spirit Goblin Cage Magic Archer
The Log
Heal Spirit Goblin Cage
Earthquake
Goblin Cage
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Goblin Cage Battle Healer Magic Archer
Fireball
Goblin Cage Battle Healer Magic Archer
Poison
Goblin Cage Battle Healer Phoenix Magic Archer
Lightning
Goblin Cage Battle Healer Phoenix Magic Archer
Rocket
Battle Healer Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Healer Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Goblin Cage Battle Healer Phoenix Magic Archer Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit The Log Goblin Cage Battle Healer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Battle Healer Goblin Cage Mega Knight
Goblin Cage
Heal Spirit Battle Healer The Log Magic Archer
Battle Healer
Heal Spirit Goblin Cage Magic Archer
Rocket
The Log
Goblin Cage Magic Archer Mega Knight
Phoenix
Magic Archer
Goblin Cage Battle Healer The Log Mega Knight
Mega Knight
Heal Spirit The Log Magic Archer

Defense Synergies 0 11

Heal Spirit
Goblin Cage
Battle Healer The Log Phoenix Magic Archer
Battle Healer
Goblin Cage The Log Phoenix Magic Archer
Rocket
The Log
The Log
Goblin Cage Battle Healer Rocket Magic Archer Mega Knight
Phoenix
Goblin Cage Battle Healer
Magic Archer
Goblin Cage Battle Healer The Log Mega Knight
Mega Knight
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage The Log Magic Archer
Goblin Cage Battle Healer The Log Phoenix Mega Knight
Goblin Cage Rocket Mega Knight
Goblin Cage Phoenix Mega Knight
Goblin Cage Battle Healer Rocket The Log Mega Knight
The Log Magic Archer Mega Knight
Rocket Goblin Cage Phoenix Magic Archer
Rocket Goblin Cage Battle Healer The Log Phoenix Magic Archer Mega Knight
Goblin Cage Phoenix
Battle Healer Phoenix Mega Knight
The Log Magic Archer Mega Knight
Phoenix Magic Archer
Goblin Cage Mega Knight Battle Healer Rocket The Log
Rocket Mega Knight Goblin Cage The Log Magic Archer
Goblin Cage Phoenix Mega Knight
Rocket Goblin Cage The Log Mega Knight
Mega Knight Goblin Cage
Goblin Cage Mega Knight Battle Healer The Log Magic Archer
Goblin Cage The Log Battle Healer Magic Archer Mega Knight
Goblin Cage Phoenix
Mega Knight Battle Healer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Battle Healer
Battle Healer Rocket The Log Phoenix Magic Archer Mega Knight
Mega Knight Goblin Cage Battle Healer Rocket The Log
Rocket Mega Knight Goblin Cage Battle Healer The Log Phoenix
Goblin Cage Battle Healer Phoenix Mega Knight
Rocket Magic Archer
Rocket Goblin Cage Battle Healer Phoenix
Mega Knight Goblin Cage Battle Healer Phoenix
Goblin Cage Rocket Mega Knight The Log Phoenix Magic Archer
Goblin Cage Phoenix
Mega Knight Goblin Cage Phoenix
Rocket Mega Knight Goblin Cage The Log Phoenix
Rocket Mega Knight Goblin Cage
Goblin Cage Magic Archer Mega Knight
Phoenix Goblin Cage Battle Healer Rocket The Log Magic Archer
Mega Knight Goblin Cage Battle Healer The Log Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket The Log
The Log Magic Archer
Rocket The Log Magic Archer
Rocket The Log
Rocket The Log Magic Archer Mega Knight
Rocket Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Rocket
Rocket The Log Magic Archer
Rocket Magic Archer
Rocket The Log Magic Archer
Rocket Magic Archer
The Log Magic Archer
Rocket The Log Magic Archer
Magic Archer Rocket The Log Mega Knight
Rocket
Rocket
Rocket The Log Magic Archer Mega Knight
Rocket The Log Magic Archer Mega Knight
Rocket The Log Magic Archer Mega Knight
Rocket
Rocket The Log
Rocket The Log
The Log Magic Archer Mega Knight
The Log Magic Archer
The Log Magic Archer Mega Knight
Rocket The Log Magic Archer
Magic Archer
Rocket
Rocket The Log Magic Archer Mega Knight
Rocket Magic Archer
Mega Knight
Rocket The Log Magic Archer
Rocket Magic Archer
Rocket Magic Archer
The Log
Rocket Magic Archer Mega Knight
The Log Magic Archer
Rocket
Mega Knight
Rocket The Log Magic Archer
Rocket Magic Archer
Rocket The Log Magic Archer Mega Knight

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