My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Wizard Electro Dragon Cannon Cart X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Cannon Cart X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Cannon Cart
Giant Snowball
Battle Ram Guards Electro Dragon
Zap
Battle Ram Guards Cannon Cart X-Bow
Barbarian Barrel
Battle Ram Wizard Guards Cannon Cart X-Bow
The Log
Battle Ram Guards Cannon Cart X-Bow
Earthquake
Guards X-Bow
Arrows
Guards
Royal Delivery
Battle Ram Wizard Guards Electro Dragon Cannon Cart
Fireball
Battle Ram Wizard Electro Dragon Cannon Cart X-Bow
Poison
Wizard Guards Electro Dragon X-Bow
Lightning
Ice Golem Battle Ram Wizard Electro Dragon Cannon Cart X-Bow
Rocket
Wizard Electro Dragon Cannon Cart X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Rocket Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Guards Battle Ram Wizard Electro Dragon Cannon Cart Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Guards Battle Ram Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Battle Ram X-Bow Electro Dragon Cannon Cart
Battle Ram
Ice Golem
Wizard
Rocket
X-Bow
Guards
X-Bow
Electro Dragon
Ice Golem Cannon Cart
Cannon Cart
Ice Golem Electro Dragon
X-Bow
Ice Golem Rocket Guards

Defense Synergies 1 10

Ice Golem
X-Bow Wizard Guards Electro Dragon Cannon Cart
Battle Ram
Wizard
Ice Golem Guards Cannon Cart
Rocket
Guards
Ice Golem Wizard Electro Dragon Cannon Cart X-Bow
Electro Dragon
Ice Golem Guards Cannon Cart
Cannon Cart
Ice Golem Wizard Guards Electro Dragon
X-Bow
Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Ice Golem Wizard Electro Dragon X-Bow
Electro Dragon Cannon Cart X-Bow
Rocket Electro Dragon Cannon Cart
Guards Electro Dragon Cannon Cart
Rocket X-Bow
Guards Electro Dragon Cannon Cart X-Bow
Rocket Wizard Electro Dragon X-Bow
Rocket Ice Golem Electro Dragon Cannon Cart X-Bow
X-Bow
Guards Ice Golem Cannon Cart
Guards Ice Golem Wizard Electro Dragon Cannon Cart X-Bow
Wizard Electro Dragon
Wizard Rocket Guards Electro Dragon Cannon Cart X-Bow
Wizard Rocket Guards Electro Dragon Cannon Cart X-Bow
Cannon Cart X-Bow
Rocket X-Bow
Wizard Electro Dragon Cannon Cart X-Bow
Wizard Guards Electro Dragon Cannon Cart X-Bow
Wizard Ice Golem Guards Electro Dragon Cannon Cart
Cannon Cart
Wizard Guards Electro Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Cannon Cart X-Bow
Ice Golem Wizard Rocket Electro Dragon Cannon Cart X-Bow
Guards Ice Golem Rocket Electro Dragon Cannon Cart
Rocket Guards Ice Golem Cannon Cart X-Bow
Guards Cannon Cart
Wizard Rocket Ice Golem Electro Dragon
Rocket Guards Ice Golem Cannon Cart
Cannon Cart
Rocket Electro Dragon Ice Golem Cannon Cart X-Bow
Guards
Guards Electro Dragon Cannon Cart
Rocket Guards
Rocket Cannon Cart Ice Golem Wizard Guards
Wizard Electro Dragon Cannon Cart
Guards Electro Dragon Ice Golem Rocket Cannon Cart X-Bow
Ice Golem Wizard Electro Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Guards Electro Dragon X-Bow
Electro Dragon X-Bow
Rocket Electro Dragon Cannon Cart X-Bow
Cannon Cart Ice Golem Rocket Guards
Wizard Rocket
Wizard Ice Golem Rocket Electro Dragon
Wizard
X-Bow Ice Golem Wizard Electro Dragon
Wizard Electro Dragon X-Bow
Rocket Guards Electro Dragon X-Bow
Rocket Wizard Electro Dragon Cannon Cart X-Bow
Wizard Rocket Electro Dragon
Rocket Ice Golem Cannon Cart
Rocket Electro Dragon Cannon Cart X-Bow
Ice Golem Cannon Cart X-Bow
Rocket X-Bow Wizard Electro Dragon Cannon Cart
Wizard Rocket Electro Dragon Cannon Cart X-Bow
Rocket
Rocket
Rocket Wizard Electro Dragon X-Bow
Rocket Wizard Electro Dragon X-Bow
Rocket X-Bow
Rocket Wizard
Rocket X-Bow
Rocket Electro Dragon Cannon Cart X-Bow
Ice Golem Wizard Electro Dragon
X-Bow Wizard Electro Dragon
Wizard Electro Dragon X-Bow
Rocket X-Bow
Ice Golem Wizard Electro Dragon X-Bow
Rocket Electro Dragon Wizard Guards
Wizard Rocket Electro Dragon X-Bow
Rocket Electro Dragon
Rocket Wizard
Rocket Guards Electro Dragon Cannon Cart X-Bow
Rocket Wizard Electro Dragon
Wizard Rocket Electro Dragon Cannon Cart
Ice Golem Wizard Electro Dragon
Rocket
Electro Dragon Cannon Cart
Electro Dragon Rocket Guards
Rocket Electro Dragon
Electro Dragon Rocket Cannon Cart X-Bow

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