My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Skeleton Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Flying Machine Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Giant Skeleton Night Witch
Giant Snowball
Fire Spirit Dart Goblin Flying Machine Guards Clone Lumberjack Night Witch
Zap
Fire Spirit Dart Goblin Flying Machine Guards Clone Night Witch
Barbarian Barrel
Fire Spirit Dart Goblin Guards Clone Giant Skeleton Lumberjack Night Witch
The Log
Fire Spirit Dart Goblin Guards Clone Giant Skeleton Lumberjack
Earthquake
Guards Clone
Arrows
Fire Spirit Dart Goblin Flying Machine Guards Clone Night Witch
Royal Delivery
Fire Spirit Dart Goblin Flying Machine Guards Clone Giant Skeleton Lumberjack Night Witch
Fireball
Dart Goblin Flying Machine Clone Lumberjack Night Witch
Poison
Dart Goblin Flying Machine Guards Clone Night Witch
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Clone Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Dart Goblin Guards Clone Flying Machine Lumberjack Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Dart Goblin Guards Clone

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Lumberjack
Dart Goblin
Giant Skeleton
Flying Machine
Clone Giant Skeleton Lumberjack
Guards
Clone Lumberjack
Clone
Giant Skeleton Night Witch Flying Machine Guards Lumberjack
Giant Skeleton
Clone Fire Spirit Dart Goblin Flying Machine Lumberjack Night Witch
Lumberjack
Fire Spirit Flying Machine Guards Clone Giant Skeleton Night Witch
Night Witch
Clone Giant Skeleton Lumberjack

Defense Synergies 0 12

Fire Spirit
Giant Skeleton
Dart Goblin
Flying Machine Guards Giant Skeleton Lumberjack Night Witch
Flying Machine
Dart Goblin Guards Giant Skeleton Lumberjack
Guards
Dart Goblin Flying Machine Giant Skeleton Lumberjack
Clone
Giant Skeleton
Fire Spirit Dart Goblin Flying Machine Guards Lumberjack
Lumberjack
Dart Goblin Flying Machine Guards Giant Skeleton
Night Witch
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Flying Machine
Lumberjack Dart Goblin Flying Machine Night Witch
Lumberjack Fire Spirit Dart Goblin Giant Skeleton Night Witch
Lumberjack Night Witch Dart Goblin Guards
Giant Skeleton Lumberjack
Fire Spirit Dart Goblin Flying Machine Guards Lumberjack Night Witch
Dart Goblin Fire Spirit Flying Machine Night Witch
Dart Goblin Flying Machine Giant Skeleton
Lumberjack Night Witch
Guards Fire Spirit Dart Goblin Giant Skeleton Lumberjack Night Witch
Dart Goblin Guards Flying Machine Giant Skeleton Lumberjack Night Witch
Dart Goblin Flying Machine Night Witch
Lumberjack Night Witch Fire Spirit Flying Machine Guards Giant Skeleton
Fire Spirit Dart Goblin Guards Lumberjack Night Witch
Lumberjack
Lumberjack
Lumberjack Night Witch
Fire Spirit Dart Goblin Flying Machine Guards Lumberjack Night Witch
Fire Spirit Dart Goblin Flying Machine Guards Giant Skeleton Lumberjack
Dart Goblin Lumberjack
Fire Spirit Dart Goblin Flying Machine Guards Giant Skeleton Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Giant Skeleton
Flying Machine Lumberjack
Guards Giant Skeleton Lumberjack
Guards Giant Skeleton Lumberjack Night Witch
Giant Skeleton Guards Lumberjack Night Witch
Fire Spirit Dart Goblin Flying Machine
Guards Dart Goblin Flying Machine Giant Skeleton Lumberjack Night Witch
Giant Skeleton Lumberjack
Giant Skeleton Flying Machine
Dart Goblin Guards
Dart Goblin Flying Machine Guards Giant Skeleton Lumberjack
Guards Giant Skeleton
Giant Skeleton Guards Lumberjack Night Witch
Dart Goblin Flying Machine
Guards Dart Goblin Flying Machine Giant Skeleton Lumberjack Night Witch
Dart Goblin Flying Machine Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Flying Machine Guards Giant Skeleton
Dart Goblin Flying Machine
Dart Goblin Flying Machine Giant Skeleton
Dart Goblin Flying Machine Guards Giant Skeleton
Fire Spirit
Fire Spirit Dart Goblin Flying Machine
Fire Spirit Dart Goblin Flying Machine
Fire Spirit Dart Goblin Flying Machine
Dart Goblin Flying Machine
Fire Spirit Guards Lumberjack Night Witch
Dart Goblin Flying Machine
Fire Spirit Dart Goblin Flying Machine
Flying Machine Fire Spirit Dart Goblin
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Night Witch
Fire Spirit Dart Goblin Flying Machine
Fire Spirit Dart Goblin Flying Machine
Giant Skeleton Night Witch
Flying Machine
Fire Spirit
Dart Goblin Flying Machine
Flying Machine
Dart Goblin
Fire Spirit Dart Goblin Flying Machine Night Witch
Dart Goblin Flying Machine Guards
Night Witch
Dart Goblin Night Witch
Giant Skeleton
Fire Spirit Dart Goblin Flying Machine Guards Night Witch
Fire Spirit Dart Goblin Flying Machine
Dart Goblin Flying Machine Lumberjack
Dart Goblin Flying Machine
Giant Skeleton
Dart Goblin Flying Machine
Dart Goblin Flying Machine Guards Giant Skeleton
Dart Goblin Flying Machine
Dart Goblin Flying Machine Giant Skeleton

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