My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Elixir Collector Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Guards
Giant Snowball
Minions Guards
Zap
Minions Guards
Barbarian Barrel
Elite Barbarians Valkyrie Guards Executioner Electro Wizard
The Log
Elite Barbarians Guards
Earthquake
Elixir Collector Guards
Arrows
Minions Guards
Royal Delivery
Minions Elite Barbarians Valkyrie Guards Executioner Electro Wizard
Fireball
Minions Elite Barbarians Elixir Collector Executioner Electro Wizard
Poison
Minions Elixir Collector Guards Executioner Electro Wizard
Lightning
Elite Barbarians Valkyrie Elixir Collector Executioner Electro Wizard
Rocket
Elite Barbarians Valkyrie Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Valkyrie Electro Wizard Executioner Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Minions Valkyrie Guards Executioner
Minions
Zap Elite Barbarians Valkyrie
Elite Barbarians
Zap Valkyrie Minions
Valkyrie
Elite Barbarians Zap Minions Executioner Electro Wizard
Elixir Collector
Guards
Zap
Executioner
Zap Valkyrie
Electro Wizard
Zap Valkyrie

Defense Synergies 3 10

Zap
Electro Wizard Minions Elite Barbarians Valkyrie Guards Executioner
Minions
Valkyrie Zap Electro Wizard
Elite Barbarians
Valkyrie Zap
Valkyrie
Minions Elite Barbarians Zap Executioner Electro Wizard
Elixir Collector
Guards
Zap Executioner Electro Wizard
Executioner
Zap Valkyrie Guards
Electro Wizard
Zap Minions Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Executioner Electro Wizard
Elite Barbarians Zap Minions Valkyrie Executioner Electro Wizard
Minions Elite Barbarians Valkyrie Executioner Electro Wizard
Elite Barbarians Minions Valkyrie Guards Electro Wizard
Elite Barbarians Valkyrie
Zap Minions Valkyrie Guards Executioner Electro Wizard
Minions Electro Wizard Zap Executioner
Zap Valkyrie Electro Wizard
Minions Elite Barbarians
Elite Barbarians Guards Valkyrie Electro Wizard
Minions Valkyrie Guards Executioner Electro Wizard Zap
Minions Executioner Zap Electro Wizard
Zap Minions Elite Barbarians Valkyrie Guards Electro Wizard
Valkyrie Executioner Zap Minions Guards Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Minions Elite Barbarians Valkyrie Executioner Electro Wizard
Zap Minions Elite Barbarians Valkyrie Guards Executioner Electro Wizard
Zap Valkyrie Executioner Minions Guards Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Minions Elite Barbarians Guards Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Elite Barbarians Valkyrie Executioner
Guards Zap Minions Elite Barbarians Valkyrie Electro Wizard
Valkyrie Guards Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Guards Executioner
Executioner Zap Minions Electro Wizard
Guards Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Minions Elite Barbarians Valkyrie
Guards
Minions Elite Barbarians Valkyrie Guards
Zap Elite Barbarians Valkyrie Guards Electro Wizard
Elite Barbarians Valkyrie Guards Executioner
Valkyrie Executioner
Elite Barbarians Guards Electro Wizard Zap Minions Valkyrie Executioner
Minions Valkyrie Executioner Zap Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Zap Executioner Electro Wizard
Valkyrie Guards
Executioner Zap Valkyrie
Executioner Zap Minions
Executioner
Zap Executioner
Zap
Minions Elite Barbarians Guards Electro Wizard
Zap Valkyrie Electro Wizard
Zap Executioner
Elite Barbarians Executioner
Minions
Zap Elite Barbarians
Zap Executioner
Executioner
Minions
Zap Executioner Electro Wizard
Zap Valkyrie
Minions
Zap
Zap Valkyrie Executioner
Zap Executioner Electro Wizard
Zap
Zap
Elite Barbarians Zap Executioner Electro Wizard
Zap Electro Wizard Minions Guards
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Guards
Zap Executioner Electro Wizard
Valkyrie Executioner Electro Wizard
Zap Executioner
Zap
Elite Barbarians Executioner
Zap Minions Elite Barbarians Guards Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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