My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Barbarians Guards Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Barbarians Wizard Guards Hunter Lumberjack
The Log
Barbarians Guards Hunter Lumberjack
Earthquake
Barbarians Guards
Arrows
Guards
Royal Delivery
Barbarians Wizard Guards Hunter Balloon Lumberjack
Fireball
Barbarians Wizard Hunter Balloon Lumberjack
Poison
Barbarians Wizard Guards Hunter Balloon
Lightning
Wizard Hunter Balloon Lumberjack
Rocket
Barbarians Wizard Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Freeze Hunter Lumberjack Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Freeze Hunter

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Guards Freeze Hunter Lumberjack
Barbarians
Balloon
Wizard
Balloon Lumberjack
Guards
Zap Lumberjack
Freeze
Balloon Zap
Hunter
Zap Balloon Lumberjack
Balloon
Zap Freeze Lumberjack Barbarians Wizard Hunter
Lumberjack
Balloon Zap Wizard Guards Hunter

Defense Synergies 1 11

Zap
Barbarians Guards Hunter Lumberjack
Barbarians
Zap
Wizard
Guards Freeze Lumberjack
Guards
Hunter Zap Wizard Lumberjack
Freeze
Wizard Hunter Lumberjack
Hunter
Guards Zap Freeze Lumberjack
Balloon
Lumberjack
Zap Wizard Guards Freeze Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians Hunter Lumberjack Zap
Barbarians Hunter Lumberjack Freeze
Barbarians Hunter Lumberjack Guards
Barbarians Lumberjack
Freeze Zap Guards Hunter Lumberjack
Hunter Zap Wizard Freeze
Zap Barbarians
Barbarians Hunter Lumberjack
Guards Barbarians Hunter Lumberjack
Barbarians Guards Zap Wizard Freeze Hunter Lumberjack
Hunter Zap Wizard
Barbarians Hunter Lumberjack Zap Wizard Guards Freeze
Wizard Zap Barbarians Guards Freeze Hunter Lumberjack
Barbarians Hunter Lumberjack
Barbarians Zap Freeze Hunter Lumberjack
Barbarians Wizard Hunter Lumberjack
Zap Barbarians Wizard Guards Hunter Lumberjack
Zap Wizard Freeze Hunter Barbarians Guards Lumberjack
Barbarians Hunter Lumberjack
Wizard Barbarians Guards Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Lumberjack Zap
Zap Wizard Hunter Lumberjack
Barbarians Guards Lumberjack Zap Hunter
Guards Hunter Lumberjack Zap Barbarians
Barbarians Guards Hunter Lumberjack
Wizard Zap Freeze Hunter
Guards Barbarians Hunter Lumberjack
Barbarians Hunter Lumberjack
Zap Freeze Barbarians
Barbarians Guards
Barbarians Guards Hunter Lumberjack
Zap Barbarians Guards
Barbarians Wizard Guards Hunter Lumberjack
Wizard Barbarians
Barbarians Guards Zap Freeze Hunter Lumberjack
Zap Barbarians Wizard Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Zap
Barbarians Guards Freeze
Wizard Zap
Wizard Zap Freeze Hunter
Wizard
Zap Wizard Freeze Hunter
Zap Wizard
Guards Lumberjack
Zap Wizard
Zap Wizard
Hunter
Freeze
Zap
Zap Wizard Hunter
Wizard
Freeze
Zap Wizard Hunter
Zap Wizard
Wizard
Zap Barbarians
Zap Freeze Wizard Hunter
Zap Wizard Hunter
Zap Wizard
Zap
Zap Wizard Hunter
Zap Wizard Guards Freeze
Zap Wizard Hunter
Zap Freeze
Wizard
Zap Barbarians Guards Freeze
Zap Wizard Hunter
Freeze
Wizard Hunter Lumberjack
Zap Wizard
Zap
Zap Guards Freeze
Zap
Zap Freeze

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