My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Barbarians Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Barbarians Hunter Magic Archer Graveyard
The Log
Barbarians Mini P.E.K.K.A Hunter Graveyard
Earthquake
Barbarians Graveyard
Arrows
Graveyard
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Hunter Magic Archer Graveyard
Fireball
Barbarians Hunter Magic Archer
Poison
Barbarians Hunter Magic Archer Graveyard
Lightning
Knight Mini P.E.K.K.A Hunter Magic Archer
Rocket
Barbarians Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Mini P.E.K.K.A Hunter Magic Archer Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Graveyard Knight Mini P.E.K.K.A Hunter Magic Archer
Arrows
Zap Graveyard Knight Mini P.E.K.K.A
Knight
Graveyard Zap Arrows Hunter Magic Archer
Barbarians
Mini P.E.K.K.A
Zap Arrows Hunter Magic Archer Graveyard
Hunter
Zap Knight Mini P.E.K.K.A
Magic Archer
Zap Knight Mini P.E.K.K.A
Graveyard
Zap Arrows Knight Mini P.E.K.K.A

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Arrows Knight Barbarians Hunter Magic Archer
Arrows
Zap Knight Barbarians Mini P.E.K.K.A
Knight
Hunter Magic Archer Zap Arrows Mini P.E.K.K.A
Barbarians
Zap Arrows
Mini P.E.K.K.A
Zap Arrows Knight Hunter Magic Archer
Hunter
Knight Zap Mini P.E.K.K.A
Magic Archer
Knight Zap Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Magic Archer
Barbarians Mini P.E.K.K.A Hunter Zap Knight
Barbarians Mini P.E.K.K.A Hunter Knight
Barbarians Mini P.E.K.K.A Hunter Knight
Arrows Barbarians Mini P.E.K.K.A
Arrows Zap Hunter Magic Archer
Hunter Zap Arrows Magic Archer
Zap Arrows Barbarians Magic Archer
Barbarians Mini P.E.K.K.A Hunter
Knight Barbarians Mini P.E.K.K.A Hunter
Barbarians Zap Arrows Knight Hunter Magic Archer
Arrows Hunter Zap Magic Archer
Barbarians Mini P.E.K.K.A Hunter Zap Knight
Zap Arrows Barbarians Mini P.E.K.K.A Hunter Magic Archer
Barbarians Mini P.E.K.K.A Knight Hunter
Barbarians Zap Mini P.E.K.K.A Hunter
Barbarians Arrows Knight Mini P.E.K.K.A Hunter
Arrows Zap Knight Barbarians Hunter Magic Archer
Zap Arrows Hunter Knight Barbarians Magic Archer
Barbarians Mini P.E.K.K.A Hunter
Arrows Knight Barbarians Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Zap
Zap Arrows Knight Mini P.E.K.K.A Hunter Magic Archer
Barbarians Zap Knight Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Zap Knight Barbarians
Barbarians Knight Mini P.E.K.K.A Hunter
Arrows Zap Hunter Magic Archer
Mini P.E.K.K.A Knight Barbarians Hunter
Mini P.E.K.K.A Knight Barbarians Hunter
Zap Knight Barbarians Mini P.E.K.K.A Magic Archer
Barbarians
Knight Barbarians Mini P.E.K.K.A Hunter
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Knight Hunter
Barbarians Magic Archer
Barbarians Zap Knight Mini P.E.K.K.A Hunter Magic Archer
Arrows Zap Barbarians Mini P.E.K.K.A Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows Knight Barbarians
Zap Arrows Magic Archer
Arrows Zap Hunter Magic Archer
Arrows Magic Archer
Arrows Zap Hunter Magic Archer
Arrows Zap
Mini P.E.K.K.A
Zap Arrows Knight Magic Archer
Zap Arrows Magic Archer
Knight Hunter Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Hunter Magic Archer
Magic Archer Arrows
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Hunter Magic Archer
Zap Arrows Magic Archer
Magic Archer
Arrows
Zap Arrows Barbarians
Zap Arrows Hunter Magic Archer
Arrows Zap Hunter Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Hunter Magic Archer
Zap
Mini P.E.K.K.A
Zap Arrows Hunter Magic Archer
Zap Arrows Magic Archer
Arrows Magic Archer
Zap Barbarians Magic Archer
Zap Arrows Hunter Magic Archer
Arrows
Knight Mini P.E.K.K.A Hunter Magic Archer
Arrows Zap Magic Archer
Zap Arrows
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer

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