My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Mega Minion Baby Dragon Graveyard
Zap
Graveyard
Barbarian Barrel
Valkyrie Ice Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Mega Minion Valkyrie Baby Dragon Ice Wizard Graveyard
Fireball
Mega Minion Baby Dragon Ice Wizard
Poison
Mega Minion Ice Wizard Graveyard
Lightning
Mega Minion Valkyrie Baby Dragon Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Tornado Baby Dragon Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Tornado Ice Wizard Valkyrie Baby Dragon Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Tornado Ice Wizard

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Valkyrie Baby Dragon Poison Graveyard
Valkyrie
Graveyard Mega Minion Tornado Baby Dragon
Tornado
Baby Dragon Valkyrie Poison The Log Ice Wizard Graveyard
Baby Dragon
Tornado Graveyard Mega Minion Valkyrie Poison Ice Wizard
Poison
Graveyard Mega Minion Tornado Baby Dragon The Log
The Log
Tornado Poison Graveyard
Ice Wizard
Tornado Baby Dragon Graveyard
Graveyard
Valkyrie Baby Dragon Poison Mega Minion Tornado The Log Ice Wizard

Defense Synergies 2 16

Mega Minion
Valkyrie Tornado Baby Dragon The Log Ice Wizard
Valkyrie
Mega Minion Tornado Baby Dragon The Log Ice Wizard
Tornado
Ice Wizard Mega Minion Valkyrie Baby Dragon Poison The Log
Baby Dragon
Ice Wizard Mega Minion Valkyrie Tornado The Log
Poison
Tornado The Log Ice Wizard
The Log
Mega Minion Valkyrie Tornado Baby Dragon Poison Ice Wizard
Ice Wizard
Tornado Baby Dragon Mega Minion Valkyrie Poison The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Baby Dragon The Log
Mega Minion Valkyrie The Log Ice Wizard
Tornado Mega Minion Valkyrie Ice Wizard
Mega Minion Valkyrie Ice Wizard
Valkyrie Tornado Poison The Log
Tornado The Log Mega Minion Valkyrie Baby Dragon Ice Wizard
Mega Minion Tornado Baby Dragon Poison Ice Wizard
Valkyrie Baby Dragon Poison The Log
Tornado Ice Wizard
Tornado Valkyrie Ice Wizard
Valkyrie Poison Ice Wizard Mega Minion Tornado Baby Dragon The Log
Mega Minion Tornado Baby Dragon Poison Ice Wizard
Valkyrie The Log Ice Wizard
Valkyrie Mega Minion Tornado Baby Dragon Poison The Log
Tornado The Log
Valkyrie Tornado Poison
Mega Minion Valkyrie Tornado Baby Dragon The Log Ice Wizard
Valkyrie Tornado Baby Dragon Poison The Log Mega Minion Ice Wizard
Tornado
Valkyrie Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Poison Mega Minion Valkyrie Baby Dragon The Log
Valkyrie The Log
Valkyrie Tornado The Log
Valkyrie
Poison Tornado Baby Dragon Ice Wizard
Mega Minion Valkyrie Ice Wizard
Valkyrie
Mega Minion Valkyrie Tornado Baby Dragon Poison The Log
Mega Minion
Mega Minion Valkyrie
Valkyrie Tornado Poison The Log
Valkyrie
Valkyrie Baby Dragon
Mega Minion Valkyrie Tornado Baby Dragon Poison The Log
Valkyrie Poison Mega Minion Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Baby Dragon The Log
Poison Tornado Baby Dragon The Log Ice Wizard
Baby Dragon Poison The Log
Valkyrie Poison The Log
Poison Valkyrie Baby Dragon The Log
Poison Mega Minion Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison The Log
Poison The Log Tornado Baby Dragon Ice Wizard
Poison The Log Tornado
Tornado Poison
Poison Valkyrie Tornado The Log
Poison Tornado Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Tornado Poison
Mega Minion Baby Dragon Poison The Log
Valkyrie Tornado Baby Dragon Poison The Log
Baby Dragon Poison The Log
Tornado Poison
Tornado The Log
Baby Dragon Poison The Log
Tornado Poison The Log Valkyrie Baby Dragon Ice Wizard
Mega Minion
Poison The Log Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison The Log
Poison Tornado Baby Dragon The Log
Poison Tornado Baby Dragon Ice Wizard
Mega Minion Poison
Mega Minion
Poison The Log
Poison
Poison The Log
Poison Mega Minion Tornado Baby Dragon Ice Wizard
The Log
Poison Mega Minion Valkyrie Baby Dragon
The Log Baby Dragon Poison
Tornado Poison
Mega Minion
Tornado Baby Dragon Poison The Log
Tornado Poison
Poison Tornado Baby Dragon The Log

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