My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Graveyard
Giant Snowball
Minions Skeleton Army Graveyard
Zap
Minions Skeleton Army Graveyard
Barbarian Barrel
Skeleton Army Electro Wizard Graveyard
The Log
Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Minions Skeleton Army Graveyard
Royal Delivery
Minions Skeleton Army Bowler Electro Wizard Graveyard
Fireball
Minions Skeleton Army Bowler Electro Wizard
Poison
Minions Skeleton Army Electro Wizard Graveyard
Lightning
Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Tornado Fireball Freeze Electro Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Tornado Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Bowler Graveyard
Fireball
Tornado Graveyard Freeze Electro Wizard
Skeleton Army
Tornado
Fireball Freeze Bowler Graveyard
Freeze
Graveyard Fireball Tornado
Bowler
Graveyard Minions Tornado Electro Wizard
Electro Wizard
Graveyard Fireball Bowler
Graveyard
Fireball Freeze Bowler Electro Wizard Minions Tornado

Defense Synergies 2 10

Minions
Freeze Bowler Electro Wizard
Fireball
Tornado Freeze Electro Wizard
Skeleton Army
Freeze Electro Wizard
Tornado
Fireball Bowler Electro Wizard
Freeze
Minions Fireball Skeleton Army Electro Wizard
Bowler
Tornado Minions Electro Wizard
Electro Wizard
Minions Fireball Skeleton Army Tornado Freeze Bowler
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Fireball Electro Wizard
Skeleton Army Minions Electro Wizard
Skeleton Army Tornado Bowler Minions Freeze Electro Wizard
Skeleton Army Minions Bowler Electro Wizard
Fireball Skeleton Army Tornado Bowler
Fireball Skeleton Army Tornado Freeze Bowler Minions Electro Wizard
Minions Tornado Electro Wizard Fireball Freeze
Bowler Fireball Electro Wizard
Minions Skeleton Army Tornado
Skeleton Army Tornado Bowler Electro Wizard
Minions Skeleton Army Electro Wizard Fireball Tornado Freeze Bowler
Minions Fireball Tornado Electro Wizard
Skeleton Army Bowler Minions Fireball Freeze Electro Wizard
Fireball Skeleton Army Bowler Minions Tornado Freeze Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Tornado Fireball Freeze Bowler Electro Wizard
Minions Fireball Skeleton Army Tornado Bowler Electro Wizard
Fireball Minions Skeleton Army Tornado Bowler Electro Wizard
Tornado Freeze Minions Fireball Bowler Electro Wizard
Tornado Electro Wizard
Skeleton Army Bowler Minions Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Bowler Electro Wizard
Fireball Electro Wizard Bowler
Skeleton Army Minions Bowler Electro Wizard
Skeleton Army Bowler Fireball Tornado Electro Wizard
Skeleton Army Bowler
Fireball Minions Tornado Freeze Electro Wizard
Skeleton Army Minions Fireball Bowler Electro Wizard
Skeleton Army
Freeze Electro Wizard Minions Fireball Skeleton Army Tornado
Skeleton Army
Minions Bowler
Skeleton Army Fireball Tornado Bowler Electro Wizard
Skeleton Army Bowler Fireball
Fireball Skeleton Army Bowler
Skeleton Army Electro Wizard Minions Fireball Tornado Freeze Bowler
Minions Bowler Fireball Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Tornado Bowler Electro Wizard
Fireball
Fireball Freeze
Fireball Bowler
Fireball Minions Tornado Freeze
Tornado Bowler
Fireball Tornado Freeze Bowler
Fireball Tornado
Minions Fireball Tornado Bowler Electro Wizard
Fireball Tornado Bowler Electro Wizard
Fireball Tornado
Fireball Bowler
Minions Fireball Freeze
Fireball
Fireball Bowler
Fireball Bowler
Fireball Tornado Freeze
Minions
Fireball Bowler Electro Wizard
Fireball Tornado Bowler
Minions Fireball Bowler
Fireball Tornado
Tornado Bowler
Fireball
Tornado Freeze Fireball Bowler
Fireball Tornado Bowler Electro Wizard
Fireball Tornado Bowler
Fireball Tornado
Fireball Tornado Electro Wizard
Electro Wizard Minions Fireball Freeze
Fireball Bowler
Fireball
Fireball Freeze Electro Wizard
Fireball Bowler
Electro Wizard Minions Fireball Skeleton Army Freeze
Fireball Tornado Electro Wizard
Freeze
Fireball
Fireball Bowler Electro Wizard
Fireball Bowler
Fireball Tornado
Minions Fireball Tornado Freeze Bowler Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Freeze Bowler Electro Wizard

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