My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers Graveyard
Giant Snowball
Bomber Three Musketeers Graveyard
Zap
Bomber Three Musketeers Graveyard
Barbarian Barrel
Bomber Wizard Three Musketeers Graveyard
The Log
Bomber Mini P.E.K.K.A Three Musketeers Graveyard
Earthquake
Bomber Graveyard
Arrows
Bomber Graveyard
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Three Musketeers Graveyard
Fireball
Bomber Wizard Three Musketeers
Poison
Bomber Wizard Three Musketeers Graveyard
Lightning
Mini P.E.K.K.A Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Mini P.E.K.K.A Wizard Graveyard Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Tornado Mini P.E.K.K.A

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Mini P.E.K.K.A Graveyard
Zap
Tornado Graveyard Bomber Mini P.E.K.K.A Three Musketeers Golem
Mini P.E.K.K.A
Bomber Zap Wizard Tornado Golem Graveyard
Wizard
Tornado Mini P.E.K.K.A Golem
Three Musketeers
Zap Tornado Graveyard
Tornado
Zap Wizard Mini P.E.K.K.A Three Musketeers Golem Graveyard
Golem
Bomber Zap Mini P.E.K.K.A Wizard Tornado Graveyard
Graveyard
Zap Bomber Mini P.E.K.K.A Three Musketeers Tornado Golem

Defense Synergies 2 8

Bomber
Zap Mini P.E.K.K.A Tornado
Zap
Mini P.E.K.K.A Bomber Three Musketeers Tornado
Mini P.E.K.K.A
Zap Bomber Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A
Three Musketeers
Zap Tornado
Tornado
Wizard Bomber Zap Mini P.E.K.K.A Three Musketeers
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Mini P.E.K.K.A Bomber Zap Three Musketeers
Mini P.E.K.K.A Three Musketeers Tornado Bomber
Mini P.E.K.K.A Three Musketeers Bomber
Bomber Mini P.E.K.K.A Tornado
Tornado Bomber Zap
Three Musketeers Tornado Zap Wizard
Zap
Mini P.E.K.K.A Three Musketeers Tornado
Tornado Bomber Mini P.E.K.K.A
Bomber Zap Wizard Tornado
Three Musketeers Zap Wizard Tornado
Mini P.E.K.K.A Bomber Zap Wizard Three Musketeers
Bomber Wizard Three Musketeers Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Three Musketeers
Tornado Zap Mini P.E.K.K.A Three Musketeers
Wizard Three Musketeers Bomber Mini P.E.K.K.A Tornado
Bomber Zap Wizard Three Musketeers Tornado
Zap Wizard Tornado Bomber
Mini P.E.K.K.A Three Musketeers Tornado
Bomber Wizard Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Bomber Zap Mini P.E.K.K.A Wizard
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Tornado
Mini P.E.K.K.A Three Musketeers
Wizard Zap Three Musketeers Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Tornado
Three Musketeers
Mini P.E.K.K.A
Zap Tornado
Mini P.E.K.K.A Wizard Three Musketeers
Wizard Bomber Three Musketeers
Bomber Zap Mini P.E.K.K.A Three Musketeers Tornado
Bomber Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Bomber Wizard Zap
Wizard Zap Tornado
Bomber Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Mini P.E.K.K.A Three Musketeers Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Three Musketeers
Zap
Bomber Zap Wizard Three Musketeers
Wizard Three Musketeers
Three Musketeers Tornado
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard Three Musketeers
Bomber Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Bomber Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Wizard
Mini P.E.K.K.A
Bomber Zap Wizard
Zap
Wizard
Zap
Zap Wizard Three Musketeers Tornado
Mini P.E.K.K.A Wizard Three Musketeers
Bomber Zap Wizard
Zap Tornado
Three Musketeers
Zap Tornado
Zap Tornado
Zap Tornado

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