My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Furnace Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Flying Machine Furnace Lumberjack
Zap
Archers Flying Machine Furnace
Barbarian Barrel
Archers Elite Barbarians Furnace Lumberjack
The Log
Archers Elite Barbarians Furnace Lumberjack
Earthquake
Archers Furnace
Arrows
Archers Flying Machine Furnace
Royal Delivery
Archers Elite Barbarians Flying Machine Lumberjack
Fireball
Archers Elite Barbarians Flying Machine Furnace Lumberjack
Poison
Archers Flying Machine Furnace
Lightning
Elite Barbarians Furnace Lumberjack
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Flying Machine Furnace Lumberjack Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Flying Machine

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Archers Flying Machine Furnace Golem The Log Lumberjack
Archers
Zap Elite Barbarians Golem Lumberjack
Elite Barbarians
Zap Archers Furnace The Log Lumberjack
Flying Machine
Zap Furnace Golem Lumberjack
Furnace
Zap Elite Barbarians Flying Machine Golem
Golem
Zap Archers Flying Machine Furnace The Log Lumberjack
The Log
Zap Elite Barbarians Golem Lumberjack
Lumberjack
Zap Archers Elite Barbarians Flying Machine Golem The Log

Defense Synergies 0 15

Zap
Archers Elite Barbarians Flying Machine Furnace The Log Lumberjack
Archers
Zap Furnace The Log Lumberjack
Elite Barbarians
Zap The Log
Flying Machine
Zap Furnace The Log Lumberjack
Furnace
Zap Archers Flying Machine Lumberjack
Golem
The Log
Zap Archers Elite Barbarians Flying Machine Lumberjack
Lumberjack
Zap Archers Flying Machine Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine The Log
Elite Barbarians Lumberjack Zap Flying Machine Furnace The Log
Furnace Lumberjack Archers Elite Barbarians
Elite Barbarians Lumberjack Furnace
Elite Barbarians The Log Lumberjack
The Log Zap Archers Flying Machine Furnace Lumberjack
Furnace Zap Archers Flying Machine
Zap Flying Machine The Log
Elite Barbarians Furnace Lumberjack
Elite Barbarians Archers Lumberjack
Archers Zap Flying Machine Furnace The Log Lumberjack
Zap Archers Flying Machine Furnace
Furnace Lumberjack Zap Elite Barbarians Flying Machine The Log
Zap Furnace The Log Lumberjack
Elite Barbarians Furnace Lumberjack
Zap Elite Barbarians Furnace The Log Lumberjack
Elite Barbarians Furnace Lumberjack
Zap Archers Elite Barbarians Flying Machine Furnace The Log Lumberjack
Zap Furnace The Log Archers Flying Machine Lumberjack
Elite Barbarians Lumberjack
Archers Elite Barbarians Flying Machine Furnace The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Elite Barbarians Furnace
Zap Archers Elite Barbarians Flying Machine The Log Lumberjack
Lumberjack Zap Elite Barbarians Furnace The Log
Lumberjack Zap Elite Barbarians The Log
Elite Barbarians Lumberjack
Furnace Zap Archers Flying Machine
Archers Elite Barbarians Flying Machine Furnace Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Flying Machine The Log
Elite Barbarians Flying Machine Lumberjack
Zap Elite Barbarians The Log
Elite Barbarians Lumberjack
Archers Flying Machine Furnace
Elite Barbarians Zap Archers Flying Machine Furnace The Log Lumberjack
Zap Archers Elite Barbarians Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Zap Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Zap Furnace The Log
Zap Flying Machine Furnace
Archers Flying Machine Furnace The Log
The Log Zap Flying Machine
The Log Zap Flying Machine
Elite Barbarians Lumberjack
Zap Flying Machine The Log
Zap Archers Flying Machine
Flying Machine Elite Barbarians The Log
Flying Machine
Zap Elite Barbarians Flying Machine Furnace The Log
Zap Flying Machine Furnace The Log
Flying Machine Furnace The Log
Zap Archers Flying Machine The Log
Zap Flying Machine The Log
The Log
The Log
Zap Flying Machine The Log
Zap The Log Furnace
The Log Zap Flying Machine
Zap Flying Machine The Log
Zap The Log
Elite Barbarians Zap Archers Flying Machine Furnace
Zap Flying Machine
Elite Barbarians
Zap The Log
Zap
The Log
Zap Archers Flying Machine
Zap Archers Flying Machine
The Log
Flying Machine Lumberjack
The Log Zap Flying Machine
Zap
Elite Barbarians Flying Machine
Zap Elite Barbarians Flying Machine The Log
Zap Flying Machine
Zap Flying Machine The Log

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