My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Hut Witch Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Witch Goblin Giant Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Inferno Dragon
Giant Snowball
Spear Goblins Minions Goblin Hut Witch Inferno Dragon
Zap
Spear Goblins Minions Goblin Hut Witch Goblin Giant Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Hut Witch
The Log
Spear Goblins Goblin Hut Witch
Earthquake
Spear Goblins Goblin Hut Witch
Arrows
Spear Goblins Minions Goblin Hut Witch
Royal Delivery
Spear Goblins Minions Goblin Hut Witch Inferno Dragon
Fireball
Minions Goblin Hut Witch Inferno Dragon
Poison
Spear Goblins Minions Goblin Hut Witch
Lightning
Goblin Hut Witch Inferno Dragon
Rocket
Goblin Hut Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Inferno Dragon Goblin Hut Witch Rocket Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Minions Inferno Dragon Goblin Hut

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut Goblin Giant Golem Inferno Dragon
Minions
Goblin Giant Golem Inferno Dragon
Goblin Hut
Spear Goblins Goblin Giant Golem
Rocket
Golem
Witch
Goblin Giant Golem
Goblin Giant
Spear Goblins Minions Goblin Hut Witch
Golem
Spear Goblins Minions Goblin Hut Rocket Witch
Inferno Dragon
Spear Goblins Minions

Defense Synergies 0 5

Spear Goblins
Minions Goblin Hut Goblin Giant Inferno Dragon
Minions
Spear Goblins Goblin Giant
Goblin Hut
Spear Goblins
Rocket
Witch
Goblin Giant
Spear Goblins Minions
Golem
Inferno Dragon
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Minions Goblin Hut Goblin Giant
Inferno Dragon Minions Goblin Hut Witch
Goblin Hut Rocket Witch Minions Inferno Dragon
Goblin Hut Witch Inferno Dragon Minions
Rocket
Spear Goblins Minions
Minions Rocket Inferno Dragon Spear Goblins Goblin Hut Witch
Rocket Goblin Giant
Witch Inferno Dragon Minions Goblin Hut
Spear Goblins
Minions Witch Spear Goblins Goblin Hut Goblin Giant
Minions Inferno Dragon Spear Goblins Goblin Hut Witch
Goblin Hut Minions Rocket Witch
Rocket Minions Goblin Hut Witch
Inferno Dragon Goblin Hut
Rocket Goblin Hut Inferno Dragon
Minions Goblin Hut Witch
Spear Goblins Minions Goblin Hut Witch
Witch Spear Goblins Minions Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Spear Goblins Minions Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Hut Witch
Rocket Inferno Dragon
Spear Goblins Minions Goblin Hut Rocket Witch Goblin Giant
Rocket Goblin Giant
Goblin Hut Witch Goblin Giant Inferno Dragon
Rocket Minions Goblin Hut Witch Goblin Giant
Rocket Spear Goblins Minions Goblin Hut Witch Goblin Giant
Goblin Giant Inferno Dragon
Rocket Spear Goblins Minions Goblin Hut Witch Inferno Dragon
Witch Goblin Hut Goblin Giant Inferno Dragon
Inferno Dragon Minions Goblin Hut Witch
Rocket Goblin Giant
Rocket Witch Goblin Giant
Witch
Goblin Hut Witch Spear Goblins Minions Rocket Goblin Giant Inferno Dragon
Minions Goblin Hut Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket Goblin Hut Goblin Giant
Rocket
Rocket
Spear Goblins Minions Rocket Witch Goblin Giant
Witch
Rocket Minions
Rocket
Rocket
Rocket Goblin Hut
Minions Rocket
Goblin Hut
Rocket Spear Goblins Goblin Hut Witch
Goblin Hut Rocket
Rocket
Minions Rocket
Rocket
Rocket Witch
Rocket Minions
Rocket
Rocket
Rocket
Witch
Witch Inferno Dragon
Witch
Witch
Rocket
Witch
Rocket Minions Goblin Hut Witch
Rocket
Rocket
Rocket
Spear Goblins Minions Goblin Hut Rocket Witch
Rocket Witch
Rocket
Rocket
Minions Rocket Witch
Rocket Witch
Rocket Witch Goblin Giant

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