My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Night Witch
Giant Snowball
Archers Battle Ram Lumberjack Night Witch
Zap
Archers Battle Ram Night Witch
Barbarian Barrel
Archers Battle Ram Lumberjack Night Witch
The Log
Archers Battle Ram Lumberjack
Earthquake
Archers
Arrows
Archers Night Witch
Royal Delivery
Archers Battle Ram Lumberjack Night Witch
Fireball
Archers Battle Ram Lumberjack Night Witch
Poison
Archers Night Witch
Lightning
Battle Ram Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Poison Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Battle Ram Poison Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Tornado Battle Ram

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado Archers Poison Golem Lumberjack Night Witch
Archers
Zap Battle Ram Golem Lumberjack
Battle Ram
Zap Poison Archers Tornado Lumberjack
Tornado
Zap Battle Ram Poison Golem Night Witch
Poison
Battle Ram Golem Zap Tornado Night Witch
Golem
Poison Night Witch Zap Archers Tornado Lumberjack
Lumberjack
Zap Archers Battle Ram Golem Night Witch
Night Witch
Golem Zap Tornado Poison Lumberjack

Defense Synergies 0 8

Zap
Archers Tornado Poison Lumberjack Night Witch
Archers
Zap Tornado Lumberjack
Battle Ram
Tornado
Zap Archers Poison
Poison
Zap Tornado
Golem
Lumberjack
Zap Archers
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Lumberjack Zap Night Witch
Tornado Lumberjack Archers Night Witch
Lumberjack Night Witch
Tornado Poison Lumberjack
Tornado Zap Archers Lumberjack Night Witch
Tornado Zap Archers Poison Night Witch
Zap Poison
Tornado Lumberjack Night Witch
Tornado Archers Lumberjack Night Witch
Archers Poison Zap Tornado Lumberjack Night Witch
Zap Archers Tornado Poison Night Witch
Lumberjack Night Witch Zap
Zap Tornado Poison Lumberjack Night Witch
Lumberjack
Tornado Zap Lumberjack
Tornado Poison Lumberjack Night Witch
Zap Archers Tornado Lumberjack Night Witch
Zap Tornado Poison Archers Lumberjack
Tornado Lumberjack
Archers Poison Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers
Poison Zap Archers Lumberjack
Lumberjack Zap
Lumberjack Zap Tornado Night Witch
Lumberjack Night Witch
Poison Zap Archers Tornado
Archers Lumberjack Night Witch
Lumberjack
Zap Tornado Poison
Lumberjack
Zap Tornado Poison
Lumberjack Night Witch
Archers
Zap Archers Tornado Poison Lumberjack Night Witch
Poison Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Tornado
Poison
Poison
Poison Zap
Poison Zap Tornado
Archers Tornado Poison
Poison Zap Tornado
Poison Zap Tornado
Tornado Poison Lumberjack Night Witch
Poison Zap Tornado
Poison Zap Archers Tornado
Poison
Poison
Zap Poison
Zap Poison
Poison
Tornado Poison
Night Witch
Zap Archers Poison
Zap Tornado Poison
Poison Night Witch
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison
Poison Zap Tornado
Zap Tornado Poison
Poison Zap Tornado
Poison Zap Archers Tornado Night Witch
Zap Poison
Night Witch
Poison Zap Night Witch
Zap Poison
Poison
Zap Archers Night Witch
Poison Zap Archers Tornado
Poison Lumberjack
Zap Poison
Zap Tornado Poison
Zap Tornado Poison
Zap Tornado Poison
Poison Zap Tornado

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