My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Elixir Collector Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Night Witch
Giant Snowball
Bats Goblin Gang Battle Ram Night Witch
Zap
Bats Goblin Gang Battle Ram Night Witch
Barbarian Barrel
Goblin Gang Battle Ram Night Witch
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Battle Ram Night Witch
Fireball
Goblin Gang Battle Ram Elixir Collector Night Witch
Poison
Bats Goblin Gang Elixir Collector Night Witch
Lightning
Battle Ram Elixir Collector Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Elixir Collector Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Battle Ram Poison Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Battle Ram

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Golem
Zap
Battle Ram Bats Poison Golem Night Witch
Goblin Gang
Battle Ram Golem
Battle Ram
Zap Poison Bats Goblin Gang
Elixir Collector
Poison
Battle Ram Golem Zap Night Witch
Golem
Poison Night Witch Bats Zap Goblin Gang
Night Witch
Golem Zap Poison

Defense Synergies 0 4

Bats
Zap
Zap
Bats Goblin Gang Poison Night Witch
Goblin Gang
Zap
Battle Ram
Elixir Collector
Poison
Zap
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bats Zap Goblin Gang Night Witch
Goblin Gang Bats Night Witch
Night Witch Bats Goblin Gang
Poison
Goblin Gang Bats Zap Night Witch
Bats Zap Goblin Gang Poison Night Witch
Zap Poison
Goblin Gang Night Witch
Goblin Gang Night Witch
Bats Goblin Gang Poison Zap Night Witch
Bats Zap Goblin Gang Poison Night Witch
Night Witch Bats Zap Goblin Gang
Bats Zap Goblin Gang Poison Night Witch
Goblin Gang
Zap Goblin Gang
Bats Goblin Gang Poison Night Witch
Bats Zap Goblin Gang Night Witch
Zap Poison Bats
Goblin Gang Bats Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Poison Zap Goblin Gang
Goblin Gang Bats Zap
Goblin Gang Bats Zap Night Witch
Goblin Gang Night Witch
Poison Bats Zap Goblin Gang
Goblin Gang Bats Night Witch
Zap Bats Poison
Goblin Gang
Bats
Zap Poison
Goblin Gang Night Witch
Goblin Gang Bats Zap Poison Night Witch
Bats Poison Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap
Poison Bats Zap
Poison
Poison Zap
Poison Zap
Bats Goblin Gang Poison Night Witch
Poison Zap
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Bats Night Witch
Zap Poison
Zap Poison
Poison Night Witch
Poison
Zap Poison
Zap Poison
Poison Zap
Zap Poison
Poison Zap
Poison Bats Zap Night Witch
Zap Bats Poison
Night Witch
Poison Zap Night Witch
Zap Poison
Poison
Zap Bats Goblin Gang Night Witch
Poison Zap
Poison Goblin Gang
Zap Poison
Zap Poison
Zap Bats Goblin Gang Poison
Bats Zap Poison
Poison Zap

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