My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Inferno Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Golem Inferno Dragon Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon Night Witch Ram Rider
Giant Snowball
Minions Zappies Inferno Dragon Night Witch Ram Rider
Zap
Minions Zappies Inferno Dragon Night Witch Ram Rider
Barbarian Barrel
Zappies Night Witch
The Log
Zappies Ram Rider
Earthquake
Zappies
Arrows
Minions Zappies Night Witch
Royal Delivery
Minions Zappies Inferno Dragon Night Witch Ram Rider
Fireball
Minions Zappies Inferno Dragon Night Witch Ram Rider
Poison
Minions Zappies Night Witch
Lightning
Inferno Dragon Night Witch Ram Rider
Rocket
Inferno Dragon Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Minions Tornado Zappies Inferno Dragon Night Witch Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Minions Tornado Zappies

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Tornado Golem Night Witch
Minions
Golem Inferno Dragon Ram Rider
Zappies
Golem Ram Rider
Tornado
Giant Snowball Golem Night Witch Ram Rider
Golem
Night Witch Giant Snowball Minions Zappies Tornado
Inferno Dragon
Minions
Night Witch
Golem Giant Snowball Tornado
Ram Rider
Giant Snowball Minions Zappies Tornado

Defense Synergies 1 9

Giant Snowball
Ram Rider Minions Zappies Inferno Dragon Night Witch
Minions
Giant Snowball Zappies Ram Rider
Zappies
Giant Snowball Minions Tornado
Tornado
Zappies Inferno Dragon Ram Rider
Golem
Inferno Dragon
Giant Snowball Tornado
Night Witch
Giant Snowball
Ram Rider
Giant Snowball Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Zappies Ram Rider
Inferno Dragon Minions Zappies Night Witch Ram Rider
Tornado Ram Rider Giant Snowball Minions Zappies Inferno Dragon Night Witch
Inferno Dragon Night Witch Minions Zappies Ram Rider
Tornado
Tornado Giant Snowball Minions Zappies Night Witch
Giant Snowball Minions Tornado Inferno Dragon Ram Rider Zappies Night Witch
Ram Rider
Zappies Inferno Dragon Minions Tornado Night Witch
Tornado Giant Snowball Zappies Night Witch
Minions Giant Snowball Zappies Tornado Night Witch Ram Rider
Minions Inferno Dragon Giant Snowball Zappies Tornado Night Witch Ram Rider
Night Witch Giant Snowball Minions Zappies Ram Rider
Giant Snowball Minions Zappies Tornado Night Witch
Inferno Dragon Zappies Ram Rider
Tornado Giant Snowball Zappies Inferno Dragon Ram Rider
Minions Zappies Tornado Night Witch
Giant Snowball Minions Zappies Tornado Night Witch Ram Rider
Giant Snowball Tornado Minions Zappies Inferno Dragon Ram Rider
Zappies Tornado Inferno Dragon Ram Rider
Giant Snowball Minions Zappies Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Zappies
Giant Snowball Inferno Dragon
Zappies Minions Ram Rider
Zappies Tornado Night Witch Ram Rider
Zappies Inferno Dragon Night Witch Ram Rider
Giant Snowball Minions Zappies Tornado Ram Rider
Minions Zappies Night Witch Ram Rider
Zappies Inferno Dragon
Giant Snowball Minions Zappies Tornado Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Minions Zappies
Giant Snowball Tornado
Zappies Night Witch Ram Rider
Zappies
Zappies Minions Tornado Inferno Dragon Night Witch
Minions Giant Snowball Zappies Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Tornado Ram Rider
Giant Snowball
Giant Snowball Minions Tornado Ram Rider
Tornado
Giant Snowball Tornado Ram Rider
Giant Snowball Tornado Ram Rider
Giant Snowball Minions Tornado Night Witch
Tornado Ram Rider
Giant Snowball Tornado
Giant Snowball
Minions
Giant Snowball
Giant Snowball
Giant Snowball Tornado
Minions Night Witch
Giant Snowball
Giant Snowball Tornado
Minions Night Witch
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado
Inferno Dragon
Giant Snowball Tornado Ram Rider
Giant Snowball Tornado Ram Rider
Tornado
Giant Snowball Tornado Night Witch
Giant Snowball Minions Zappies
Giant Snowball Night Witch
Giant Snowball Night Witch
Giant Snowball Zappies
Giant Snowball
Minions Zappies Night Witch
Giant Snowball Zappies Tornado Ram Rider
Giant Snowball
Giant Snowball Tornado
Giant Snowball Minions Zappies Tornado
Giant Snowball Zappies Tornado
Giant Snowball Tornado

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