My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Collector Baby Dragon Golem Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Mega Minion Baby Dragon Inferno Dragon Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Electro Wizard Night Witch
The Log
Earthquake
Elixir Collector
Arrows
Night Witch
Royal Delivery
Mega Minion Baby Dragon Electro Wizard Inferno Dragon Night Witch
Fireball
Mega Minion Elixir Collector Baby Dragon Electro Wizard Inferno Dragon Night Witch
Poison
Mega Minion Elixir Collector Electro Wizard Night Witch
Lightning
Mega Minion Elixir Collector Baby Dragon Electro Wizard Inferno Dragon Night Witch
Rocket
Elixir Collector Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Tornado Baby Dragon Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Tornado Baby Dragon Electro Wizard Inferno Dragon Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Tornado Baby Dragon Electro Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Baby Dragon
Elixir Collector
Tornado
Baby Dragon Golem Night Witch
Baby Dragon
Tornado Golem Mega Minion Electro Wizard Inferno Dragon
Golem
Mega Minion Baby Dragon Night Witch Tornado Electro Wizard
Electro Wizard
Baby Dragon Golem
Inferno Dragon
Baby Dragon
Night Witch
Golem Tornado

Defense Synergies 0 10

Mega Minion
Tornado Baby Dragon Electro Wizard Night Witch
Elixir Collector
Tornado
Mega Minion Baby Dragon Electro Wizard Inferno Dragon
Baby Dragon
Mega Minion Tornado Inferno Dragon
Golem
Electro Wizard
Mega Minion Tornado Inferno Dragon Night Witch
Inferno Dragon
Tornado Baby Dragon Electro Wizard
Night Witch
Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon Electro Wizard
Inferno Dragon Mega Minion Electro Wizard Night Witch
Tornado Mega Minion Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Mega Minion Electro Wizard
Tornado
Tornado Mega Minion Baby Dragon Electro Wizard Night Witch
Mega Minion Tornado Electro Wizard Inferno Dragon Baby Dragon Night Witch
Baby Dragon Electro Wizard
Inferno Dragon Tornado Night Witch
Tornado Electro Wizard Night Witch
Electro Wizard Mega Minion Tornado Baby Dragon Night Witch
Mega Minion Inferno Dragon Tornado Baby Dragon Electro Wizard Night Witch
Night Witch Electro Wizard
Mega Minion Tornado Baby Dragon Electro Wizard Night Witch
Inferno Dragon Electro Wizard
Tornado Electro Wizard Inferno Dragon
Tornado Electro Wizard Night Witch
Mega Minion Tornado Baby Dragon Electro Wizard Night Witch
Tornado Baby Dragon Mega Minion Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Baby Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Mega Minion Baby Dragon Inferno Dragon
Electro Wizard
Tornado Electro Wizard Night Witch
Inferno Dragon Night Witch
Tornado Baby Dragon Electro Wizard
Mega Minion Electro Wizard Night Witch
Inferno Dragon
Electro Wizard Mega Minion Tornado Baby Dragon Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion
Tornado Electro Wizard
Night Witch
Baby Dragon
Electro Wizard Mega Minion Tornado Baby Dragon Inferno Dragon Night Witch
Mega Minion Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon
Mega Minion Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Tornado Electro Wizard Night Witch
Tornado Electro Wizard
Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Tornado
Night Witch
Mega Minion Baby Dragon Electro Wizard
Tornado Baby Dragon
Baby Dragon Night Witch
Tornado
Tornado
Baby Dragon
Tornado Baby Dragon
Mega Minion Inferno Dragon
Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon Electro Wizard Night Witch
Electro Wizard Mega Minion
Mega Minion Night Witch
Night Witch
Electro Wizard
Electro Wizard Night Witch
Mega Minion Tornado Baby Dragon Electro Wizard
Mega Minion Baby Dragon Electro Wizard
Baby Dragon
Tornado
Mega Minion
Tornado Baby Dragon Electro Wizard
Tornado Electro Wizard
Tornado Baby Dragon Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: