My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Witch Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Witch Lumberjack Night Witch
Zap
Bats Witch Night Witch
Barbarian Barrel
Witch Lumberjack Night Witch
The Log
Mini P.E.K.K.A Witch Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Bats Witch Night Witch
Royal Delivery
Bats Mini P.E.K.K.A Witch Lumberjack Night Witch
Fireball
Elixir Collector Witch Lumberjack Night Witch
Poison
Bats Elixir Collector Witch Night Witch
Lightning
Mini P.E.K.K.A Elixir Collector Witch Lumberjack Night Witch
Rocket
Elixir Collector Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Elixir Collector Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mini P.E.K.K.A Lumberjack Night Witch Witch Elixir Collector Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Mini P.E.K.K.A Lumberjack Night Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Golem Lumberjack
Mini P.E.K.K.A
Bats Lightning Golem Lumberjack
Elixir Collector
Witch
Golem Lumberjack
Lightning
Golem Mini P.E.K.K.A
Golem
Lightning Night Witch Bats Mini P.E.K.K.A Witch Lumberjack
Lumberjack
Bats Mini P.E.K.K.A Witch Golem Night Witch
Night Witch
Golem Lumberjack

Defense Synergies 0 4

Bats
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bats Witch
Elixir Collector
Witch
Mini P.E.K.K.A Lumberjack
Lightning
Golem
Lumberjack
Bats Witch
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Mini P.E.K.K.A Lumberjack Bats Witch Night Witch
Mini P.E.K.K.A Witch Lumberjack Bats Lightning Night Witch
Mini P.E.K.K.A Witch Lumberjack Night Witch Bats
Lightning Mini P.E.K.K.A Lumberjack
Bats Lumberjack Night Witch
Bats Lightning Witch Night Witch
Lightning
Mini P.E.K.K.A Witch Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack Night Witch
Bats Witch Lumberjack Night Witch
Bats Witch Night Witch
Mini P.E.K.K.A Lumberjack Night Witch Bats Witch Lightning
Bats Mini P.E.K.K.A Witch Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lightning Lumberjack
Bats Mini P.E.K.K.A Witch Lumberjack Night Witch
Bats Witch Lumberjack Night Witch
Witch Bats Lumberjack
Mini P.E.K.K.A Lumberjack
Bats Mini P.E.K.K.A Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Witch
Mini P.E.K.K.A Lightning Lumberjack
Lumberjack Bats Mini P.E.K.K.A Witch Lightning
Mini P.E.K.K.A Lightning Lumberjack Bats Night Witch
Mini P.E.K.K.A Witch Lumberjack Night Witch
Bats Witch
Mini P.E.K.K.A Bats Witch Lightning Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack
Lightning Bats Mini P.E.K.K.A Witch
Witch
Bats Mini P.E.K.K.A Witch Lumberjack
Lightning
Mini P.E.K.K.A Lightning Witch Lumberjack Night Witch
Witch
Witch Bats Mini P.E.K.K.A Lightning Lumberjack Night Witch
Bats Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Bats Witch
Witch
Lightning
Lightning
Lightning Bats Mini P.E.K.K.A Lumberjack Night Witch
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Witch
Lightning
Lightning
Bats Mini P.E.K.K.A Lightning Night Witch
Lightning Mini P.E.K.K.A
Lightning Witch
Lightning Night Witch
Lightning
Lightning
Lightning
Witch
Witch
Witch Lightning
Lightning Witch
Lightning
Lightning Bats Witch Night Witch
Lightning Bats Witch
Lightning Mini P.E.K.K.A Night Witch
Lightning Night Witch
Lightning
Lightning
Lightning Bats Witch Night Witch
Lightning Witch
Lightning Mini P.E.K.K.A Lumberjack
Lightning
Lightning
Bats Witch Lightning
Bats Witch Lightning
Lightning Witch

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