My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Night Witch
Barbarian Barrel
Wizard Executioner Night Witch
The Log
Earthquake
Arrows
Night Witch
Royal Delivery
Wizard Executioner P.E.K.K.A Night Witch
Fireball
Wizard Executioner Night Witch
Poison
Wizard Executioner Night Witch
Lightning
Wizard Executioner Night Witch
Rocket
Wizard Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Executioner P.E.K.K.A Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Poison Night Witch Wizard Executioner Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Poison Night Witch Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem
Wizard
P.E.K.K.A Golem
Poison
P.E.K.K.A Golem Night Witch
Executioner
P.E.K.K.A Golem
Lightning
Golem
P.E.K.K.A
Poison Wizard Executioner Night Witch
Golem
Fireball Poison Lightning Night Witch Wizard Executioner
Night Witch
Golem Poison P.E.K.K.A

Defense Synergies 0 1

Fireball
Wizard
P.E.K.K.A
Poison
Executioner
Lightning
P.E.K.K.A
Wizard
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Wizard Executioner
P.E.K.K.A Executioner Night Witch
P.E.K.K.A Executioner Lightning Night Witch
P.E.K.K.A Night Witch
Lightning Fireball Poison P.E.K.K.A
Fireball Executioner Night Witch
Lightning Fireball Wizard Poison Executioner Night Witch
Lightning Fireball Poison P.E.K.K.A
P.E.K.K.A Night Witch
Night Witch
Poison Executioner Fireball Wizard Night Witch
Executioner Fireball Wizard Poison Night Witch
P.E.K.K.A Night Witch Fireball Wizard Lightning
Fireball Wizard Executioner Poison P.E.K.K.A Night Witch
P.E.K.K.A
Fireball Lightning P.E.K.K.A
Wizard Fireball Poison Executioner P.E.K.K.A Night Witch
Fireball Wizard Executioner Night Witch
Wizard Poison Executioner Fireball
P.E.K.K.A
Wizard Fireball Poison Executioner P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Poison Wizard Executioner Lightning
P.E.K.K.A Lightning
Lightning P.E.K.K.A Fireball Night Witch
P.E.K.K.A Executioner Night Witch
Fireball Wizard Poison Executioner
P.E.K.K.A Fireball Lightning Night Witch
P.E.K.K.A
Lightning P.E.K.K.A Fireball Poison
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Fireball Poison
Lightning P.E.K.K.A Fireball Wizard Executioner Night Witch
Wizard Fireball Executioner
Fireball Poison Executioner Lightning P.E.K.K.A Night Witch
Poison Executioner Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning
Fireball Poison Executioner
Lightning Fireball Poison
Lightning Fireball Poison
Fireball Wizard Poison Executioner
Fireball Wizard Poison Executioner
Wizard Poison Executioner
Fireball Poison Wizard Executioner Lightning
Fireball Poison Wizard Lightning
Lightning Fireball Poison Night Witch
Poison Lightning Fireball Wizard
Fireball Poison Lightning Wizard Executioner
Poison Lightning Fireball Executioner
Lightning Fireball Poison
Lightning Fireball Poison
Lightning Fireball Wizard Poison Executioner
Lightning Fireball Wizard Poison Executioner
Lightning Fireball Poison
Lightning Night Witch
Lightning Fireball Wizard Poison Executioner
Lightning Fireball Wizard Poison
Lightning Fireball Poison Night Witch
Lightning Fireball Wizard Poison
Lightning
Lightning Fireball Poison
Poison Fireball Wizard Executioner
Fireball Poison Wizard Executioner Lightning
Fireball Lightning Wizard Poison
Fireball Poison Lightning
Poison Lightning Fireball Wizard Executioner Night Witch
Lightning Fireball Wizard Poison
Lightning Fireball Night Witch
Poison Lightning Fireball Wizard Night Witch
Lightning Fireball Poison
P.E.K.K.A
Fireball Wizard Poison Lightning
Lightning Fireball Night Witch
Fireball Poison Lightning Wizard Executioner
Fireball
Fireball Poison Lightning Wizard Executioner
Fireball Wizard Poison Executioner Lightning
Lightning Fireball Poison
Executioner P.E.K.K.A
Fireball Poison Lightning
Fireball Poison Executioner Lightning
Poison Lightning Fireball Executioner

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