My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie Wizard Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Goblins Minions Mega Minion Musketeer
Zap
Goblins Minions
Barbarian Barrel
Goblins Musketeer Valkyrie Wizard
The Log
Goblins Musketeer
Earthquake
Elixir Collector
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mega Minion Musketeer Valkyrie Wizard
Fireball
Minions Mega Minion Musketeer Wizard Elixir Collector
Poison
Minions Mega Minion Musketeer Wizard Elixir Collector
Lightning
Mega Minion Musketeer Valkyrie Wizard Elixir Collector
Rocket
Musketeer Valkyrie Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Mega Minion Musketeer Valkyrie Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Minions Mega Minion Musketeer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Minions
Valkyrie Golem
Mega Minion
Golem Valkyrie
Musketeer
Valkyrie Golem
Valkyrie
Musketeer Goblins Minions Mega Minion Wizard
Wizard
Valkyrie Golem
Elixir Collector
Golem
Mega Minion Minions Musketeer Wizard

Defense Synergies 2 8

Goblins
Mega Minion Musketeer Wizard
Minions
Valkyrie Musketeer
Mega Minion
Goblins Musketeer Valkyrie Wizard
Musketeer
Valkyrie Goblins Minions Mega Minion
Valkyrie
Minions Musketeer Mega Minion Wizard
Wizard
Goblins Mega Minion Valkyrie
Elixir Collector
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Musketeer Valkyrie Wizard
Goblins Minions Mega Minion Musketeer Valkyrie
Goblins Minions Mega Minion Musketeer Valkyrie
Goblins Minions Mega Minion Musketeer Valkyrie
Valkyrie
Goblins Minions Mega Minion Musketeer Valkyrie
Minions Mega Minion Musketeer Wizard
Musketeer Valkyrie
Goblins Minions Musketeer
Goblins Musketeer Valkyrie
Goblins Minions Valkyrie Mega Minion Musketeer Wizard
Minions Mega Minion Musketeer Wizard
Minions Musketeer Valkyrie Wizard
Valkyrie Wizard Goblins Minions Mega Minion
Wizard Goblins Minions Musketeer Valkyrie
Goblins Minions Mega Minion Musketeer Valkyrie Wizard
Valkyrie Wizard Minions Mega Minion Musketeer
Musketeer
Valkyrie Wizard Goblins Minions Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins
Mega Minion Musketeer Valkyrie Wizard
Goblins Minions Musketeer Valkyrie
Valkyrie Musketeer
Musketeer Valkyrie
Wizard Minions Musketeer
Goblins Minions Mega Minion Musketeer Valkyrie
Valkyrie
Goblins Minions Mega Minion Valkyrie
Mega Minion Musketeer
Minions Mega Minion Musketeer Valkyrie
Valkyrie
Valkyrie Wizard
Wizard Musketeer Valkyrie
Goblins Minions Mega Minion Musketeer Valkyrie
Minions Valkyrie Mega Minion Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Musketeer Valkyrie
Wizard Valkyrie
Wizard Minions Mega Minion Musketeer
Musketeer Wizard
Wizard
Wizard
Goblins Minions Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Minions Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Minions
Mega Minion Musketeer Wizard
Valkyrie Wizard
Minions Musketeer
Wizard
Musketeer
Musketeer
Valkyrie Wizard
Mega Minion
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Minions Mega Minion Musketeer Wizard
Mega Minion
Musketeer Wizard
Wizard
Minions Musketeer
Mega Minion Musketeer Wizard
Mega Minion Musketeer Valkyrie Wizard
Musketeer Wizard
Mega Minion Musketeer
Minions Musketeer
Musketeer
Musketeer

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