My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Furnace Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Miner
Giant Snowball
Fire Spirit Bats Minions Musketeer Furnace Miner
Zap
Fire Spirit Bats Minions Furnace
Barbarian Barrel
Fire Spirit Musketeer Furnace
The Log
Fire Spirit Musketeer Furnace
Earthquake
Furnace
Arrows
Fire Spirit Bats Minions Furnace
Royal Delivery
Fire Spirit Bats Minions Musketeer Miner
Fireball
Minions Musketeer Furnace
Poison
Bats Minions Musketeer Furnace
Lightning
Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Minions Miner Musketeer Furnace Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Minions

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Furnace Golem
Bats
Miner Minions Golem
Minions
Miner Bats Golem
Musketeer
Golem The Log Miner
Furnace
Miner Fire Spirit Golem
Golem
Fire Spirit Bats Minions Musketeer Furnace The Log
The Log
Musketeer Golem Miner
Miner
Fire Spirit Bats Minions Furnace Musketeer The Log

Defense Synergies 1 9

Fire Spirit
The Log
Bats
Minions Musketeer The Log
Minions
Bats Musketeer The Log
Musketeer
The Log Bats Minions Furnace Miner
Furnace
Musketeer
Golem
The Log
Musketeer Fire Spirit Bats Minions Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer The Log
Bats Minions Musketeer Furnace The Log
Furnace Fire Spirit Bats Minions Musketeer
Bats Minions Musketeer Furnace
The Log
The Log Fire Spirit Bats Minions Musketeer Furnace
Bats Minions Musketeer Furnace Fire Spirit
Musketeer The Log
Minions Musketeer Furnace
Fire Spirit Musketeer Miner
Bats Minions Musketeer Furnace The Log
Minions Musketeer Bats Furnace
Furnace Fire Spirit Bats Minions Musketeer The Log
Fire Spirit Bats Minions Furnace The Log
Furnace
Furnace The Log
Bats Minions Musketeer Furnace
Fire Spirit Bats Minions Musketeer Furnace The Log
Furnace The Log Fire Spirit Bats Minions Musketeer
Musketeer
Fire Spirit Bats Minions Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace
Musketeer The Log Miner
Bats Minions Musketeer Furnace The Log
Bats Musketeer The Log
Musketeer
Fire Spirit Furnace Bats Minions Musketeer
Bats Minions Musketeer Furnace
Bats Minions The Log
Musketeer
Bats Minions Musketeer
The Log
Musketeer Furnace
Bats Minions Musketeer Furnace The Log
Bats Minions Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Miner
The Log Miner
Musketeer The Log
Fire Spirit Furnace The Log
Fire Spirit Bats Minions Musketeer Furnace
Fire Spirit Musketeer Furnace The Log
The Log Fire Spirit
The Log Miner
Fire Spirit Bats Minions Musketeer
Miner Musketeer The Log
Fire Spirit Musketeer
Fire Spirit Musketeer The Log Miner
Minions Musketeer
Musketeer Furnace The Log
Musketeer Furnace The Log
Musketeer Furnace The Log
Bats Minions
Fire Spirit Musketeer The Log
Fire Spirit The Log Miner
Minions Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit Furnace
The Log Miner Musketeer
Musketeer The Log Miner
Miner Musketeer The Log
Fire Spirit Bats Musketeer Furnace
Bats Minions Musketeer
Musketeer The Log Miner
The Log
Fire Spirit Bats Minions Musketeer
Fire Spirit Musketeer
The Log
Miner Musketeer
The Log Musketeer
Musketeer
Bats Minions Musketeer The Log
Bats Musketeer
Musketeer The Log Miner

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