My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Dark Prince P.E.K.K.A Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Night Witch
Giant Snowball
Bats Baby Dragon Night Witch
Zap
Bats Dark Prince Night Witch
Barbarian Barrel
Dark Prince Night Witch
The Log
Dark Prince
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Baby Dragon Dark Prince P.E.K.K.A Night Witch
Fireball
Baby Dragon Night Witch
Poison
Bats Night Witch
Lightning
Baby Dragon Dark Prince Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Dark Prince P.E.K.K.A Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Baby Dragon Dark Prince Night Witch Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Baby Dragon Dark Prince

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Baby Dragon Dark Prince P.E.K.K.A Golem
Zap
P.E.K.K.A Bats Baby Dragon Dark Prince Golem Night Witch
Baby Dragon
Golem Bats Zap Dark Prince Lightning P.E.K.K.A
Dark Prince
Bats Zap Baby Dragon Lightning Golem
Lightning
Golem Baby Dragon Dark Prince
P.E.K.K.A
Zap Bats Baby Dragon Night Witch
Golem
Baby Dragon Lightning Night Witch Bats Zap Dark Prince
Night Witch
Golem Zap P.E.K.K.A

Defense Synergies 0 11

Bats
Zap Baby Dragon Dark Prince P.E.K.K.A
Zap
Bats Baby Dragon Dark Prince P.E.K.K.A Night Witch
Baby Dragon
Bats Zap Dark Prince P.E.K.K.A
Dark Prince
Bats Zap Baby Dragon Night Witch
Lightning
P.E.K.K.A
Bats Zap Baby Dragon
Golem
Night Witch
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Baby Dragon
P.E.K.K.A Bats Zap Dark Prince Night Witch
P.E.K.K.A Bats Dark Prince Lightning Night Witch
P.E.K.K.A Night Witch Bats Dark Prince
Lightning Dark Prince P.E.K.K.A
Bats Zap Baby Dragon Dark Prince Night Witch
Bats Lightning Zap Baby Dragon Night Witch
Lightning Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Night Witch
Dark Prince Night Witch
Bats Zap Baby Dragon Dark Prince Night Witch
Bats Zap Baby Dragon Night Witch
P.E.K.K.A Night Witch Bats Zap Dark Prince Lightning
Bats Zap Baby Dragon Dark Prince P.E.K.K.A Night Witch
P.E.K.K.A
Zap Lightning P.E.K.K.A
Bats Dark Prince P.E.K.K.A Night Witch
Bats Zap Baby Dragon Dark Prince Night Witch
Zap Baby Dragon Bats Dark Prince
P.E.K.K.A
Dark Prince Bats Baby Dragon P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A
Zap Baby Dragon Lightning
P.E.K.K.A Bats Zap Dark Prince Lightning
Dark Prince Lightning P.E.K.K.A Bats Zap Night Witch
P.E.K.K.A Dark Prince Night Witch
Bats Zap Baby Dragon
Dark Prince P.E.K.K.A Bats Lightning Night Witch
P.E.K.K.A Dark Prince
Zap Lightning P.E.K.K.A Bats Baby Dragon Dark Prince
P.E.K.K.A
P.E.K.K.A Bats Dark Prince
Lightning P.E.K.K.A Zap Dark Prince
Dark Prince Lightning P.E.K.K.A Night Witch
Baby Dragon
Bats Zap Baby Dragon Dark Prince Lightning P.E.K.K.A Night Witch
Bats Zap Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Baby Dragon
Lightning Baby Dragon
Lightning Dark Prince
Zap Baby Dragon Dark Prince
Bats Zap Baby Dragon
Baby Dragon
Zap Baby Dragon Lightning
Zap Lightning
Lightning Bats Night Witch
Lightning Zap Dark Prince
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Bats Lightning Night Witch
Lightning Zap Baby Dragon Dark Prince
Lightning Zap Baby Dragon
Lightning Baby Dragon Night Witch
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Baby Dragon Dark Prince
Zap Baby Dragon Lightning
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Bats Zap Baby Dragon Night Witch
Zap Lightning Bats
Lightning Night Witch
Lightning Zap Night Witch
Zap Lightning
P.E.K.K.A
Lightning
Zap Lightning Bats Dark Prince Night Witch
Lightning Zap Baby Dragon
Lightning Baby Dragon Dark Prince
Zap Baby Dragon Lightning
Lightning Zap
Dark Prince P.E.K.K.A
Zap Bats Baby Dragon Lightning
Bats Zap Lightning
Lightning Zap Baby Dragon Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: