My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Barbarians Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Wizard Goblin Barrel
The Log
Goblin Gang Barbarians Goblin Barrel
Earthquake
Goblin Gang Barbarians Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Valkyrie Wizard Goblin Barrel
Fireball
Goblin Gang Barbarians Wizard Goblin Barrel
Poison
Goblin Gang Barbarians Wizard
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Valkyrie Barbarians Wizard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Goblin Barrel
Goblin Gang
Goblin Barrel Valkyrie Golem
Barbarians
Valkyrie
Goblin Barrel Goblin Gang Wizard
Wizard
Valkyrie Golem
Rocket
Golem
Goblin Barrel
Goblin Gang Valkyrie Arrows Golem
Golem
Arrows Goblin Gang Wizard Rocket Goblin Barrel

Defense Synergies 0 5

Arrows
Barbarians Valkyrie
Goblin Gang
Barbarians Valkyrie
Barbarians
Arrows Goblin Gang
Valkyrie
Arrows Goblin Gang Wizard
Wizard
Valkyrie
Rocket
Goblin Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Barbarians Goblin Gang Valkyrie
Goblin Gang Barbarians Rocket Valkyrie
Barbarians Goblin Gang Valkyrie
Arrows Barbarians Valkyrie Rocket
Arrows Goblin Gang Valkyrie
Rocket Arrows Goblin Gang Wizard
Rocket Arrows Barbarians Valkyrie
Barbarians Goblin Gang
Goblin Gang Barbarians Valkyrie
Goblin Gang Barbarians Valkyrie Arrows Wizard
Arrows Goblin Gang Wizard
Barbarians Goblin Gang Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Arrows Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Rocket Goblin Gang
Barbarians Wizard Arrows Goblin Gang Valkyrie
Arrows Goblin Gang Barbarians Valkyrie Wizard
Arrows Valkyrie Wizard Barbarians
Barbarians
Goblin Gang Valkyrie Wizard Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie
Arrows Goblin Gang Valkyrie Wizard Rocket
Goblin Gang Barbarians Valkyrie Rocket
Goblin Gang Valkyrie Rocket Barbarians
Barbarians Goblin Gang Valkyrie
Arrows Wizard Rocket Goblin Gang
Goblin Gang Rocket Barbarians Valkyrie
Barbarians Valkyrie
Rocket Barbarians Valkyrie
Goblin Gang Barbarians
Barbarians Valkyrie
Rocket Arrows Barbarians Valkyrie
Barbarians Rocket Goblin Gang Valkyrie Wizard
Wizard Barbarians Valkyrie
Goblin Gang Barbarians Valkyrie Rocket
Arrows Valkyrie Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Barbarians Valkyrie Rocket
Wizard Rocket Arrows Valkyrie
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Goblin Gang
Rocket Arrows Valkyrie Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard
Rocket Arrows Valkyrie Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Wizard
Rocket Wizard
Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Goblin Gang Barbarians Rocket
Rocket Arrows Wizard
Arrows
Goblin Gang Valkyrie Wizard Rocket
Arrows Wizard
Rocket Arrows
Goblin Gang Rocket
Rocket
Rocket

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