My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Baby Dragon Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Guards Baby Dragon Electro Dragon
Zap
Archers Guards
Barbarian Barrel
Archers Tesla Guards
The Log
Archers Guards
Earthquake
Archers Tesla Guards
Arrows
Archers Guards
Royal Delivery
Archers Guards Baby Dragon Electro Dragon
Fireball
Archers Tesla Baby Dragon Electro Dragon
Poison
Archers Guards Electro Dragon
Lightning
Tesla Baby Dragon Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Guards Tesla Fireball Baby Dragon Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Guards Tesla

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Guards Baby Dragon Electro Dragon Golem
Archers
Zap Baby Dragon Electro Dragon Golem
Tesla
Fireball
Zap Golem Baby Dragon
Guards
Zap
Baby Dragon
Golem Zap Archers Fireball Electro Dragon
Electro Dragon
Golem Zap Archers Baby Dragon
Golem
Fireball Baby Dragon Electro Dragon Zap Archers

Defense Synergies 1 14

Zap
Fireball Archers Tesla Guards Baby Dragon Electro Dragon
Archers
Zap Tesla Guards Baby Dragon
Tesla
Zap Archers Fireball Guards Baby Dragon
Fireball
Zap Tesla
Guards
Zap Archers Tesla Baby Dragon Electro Dragon
Baby Dragon
Zap Archers Tesla Guards Electro Dragon
Electro Dragon
Zap Guards Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Baby Dragon Electro Dragon
Zap Tesla Electro Dragon
Tesla Archers Electro Dragon
Tesla Guards Electro Dragon
Fireball
Fireball Zap Archers Tesla Guards Baby Dragon Electro Dragon
Tesla Zap Archers Fireball Baby Dragon Electro Dragon
Zap Tesla Fireball Baby Dragon Electro Dragon
Tesla
Guards Archers Tesla
Archers Guards Zap Tesla Fireball Baby Dragon Electro Dragon
Tesla Zap Archers Fireball Baby Dragon Electro Dragon
Tesla Zap Fireball Guards Electro Dragon
Fireball Zap Tesla Guards Baby Dragon Electro Dragon
Tesla
Zap Tesla Fireball
Tesla Fireball Electro Dragon
Tesla Fireball Zap Archers Guards Baby Dragon Electro Dragon
Zap Baby Dragon Archers Tesla Fireball Guards Electro Dragon
Tesla
Archers Tesla Fireball Guards Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Tesla Fireball
Fireball Zap Archers Tesla Baby Dragon Electro Dragon
Guards Zap Electro Dragon
Guards Zap Tesla Fireball
Tesla Guards
Fireball Zap Archers Tesla Baby Dragon Electro Dragon
Guards Archers Tesla Fireball
Tesla
Zap Electro Dragon Fireball Baby Dragon
Tesla Guards
Tesla Guards Electro Dragon
Zap Fireball Guards
Tesla Fireball Guards
Archers Tesla Fireball Baby Dragon Electro Dragon
Tesla Guards Electro Dragon Zap Archers Fireball Baby Dragon
Zap Archers Tesla Fireball Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon Electro Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball Guards
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Electro Dragon
Archers Baby Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball Zap Electro Dragon
Fireball Guards Electro Dragon
Zap Fireball Electro Dragon
Fireball Zap Archers Baby Dragon Electro Dragon
Fireball Baby Dragon
Fireball Baby Dragon Electro Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Fireball
Zap Archers Fireball Baby Dragon Electro Dragon
Zap Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Electro Dragon
Zap Fireball Baby Dragon Electro Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball Zap Baby Dragon Electro Dragon
Fireball Zap Baby Dragon
Zap Archers Fireball Baby Dragon Electro Dragon
Zap Electro Dragon Fireball Guards
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball
Zap Archers Fireball Guards Electro Dragon
Fireball Zap Archers Baby Dragon Electro Dragon
Fireball
Fireball Baby Dragon Electro Dragon
Zap Fireball Baby Dragon Electro Dragon
Zap Fireball
Electro Dragon
Zap Electro Dragon Fireball Guards Baby Dragon
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball Baby Dragon

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