My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Wizard Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Elixir Golem Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elixir Golem Bandit
Giant Snowball
Goblins Minions
Zap
Goblins Minions Royal Giant Bandit
Barbarian Barrel
Goblins Elixir Golem Wizard Bandit
The Log
Goblins Royal Giant Elixir Golem Bandit
Earthquake
Elixir Golem
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Elixir Golem Wizard Bandit
Fireball
Minions Elixir Golem Wizard Bandit
Poison
Minions Elixir Golem Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Elixir Golem Bandit Wizard Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Elixir Golem

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Goblins Minions Royal Giant Elixir Golem Bandit
Minions
Royal Giant Zap Elixir Golem Bandit
Royal Giant
Minions Goblins Zap Wizard Bandit
Elixir Golem
Zap Minions Wizard Bandit
Wizard
Royal Giant Elixir Golem Bandit
Electro Giant
Bandit
Zap Minions Royal Giant Elixir Golem Wizard

Defense Synergies 0 7

Goblins
Zap Wizard Bandit
Zap
Goblins Minions Bandit
Minions
Zap Bandit
Royal Giant
Elixir Golem
Wizard
Goblins Bandit
Electro Giant
Bandit
Goblins Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Goblins Zap Minions Bandit
Goblins Minions Bandit
Goblins Minions Bandit
Goblins Zap Minions Bandit
Minions Zap Wizard
Zap Electro Giant Bandit
Goblins Minions
Goblins Bandit
Goblins Minions Zap Wizard Electro Giant Bandit
Minions Zap Wizard
Zap Minions Wizard Bandit
Wizard Goblins Zap Minions
Bandit
Zap Electro Giant Bandit
Wizard Goblins Minions
Goblins Zap Minions Wizard Bandit
Zap Wizard Minions Bandit
Wizard Goblins Minions Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Electro Giant Bandit
Bandit Zap Wizard
Bandit Goblins Zap Minions
Zap Bandit
Bandit
Wizard Electro Giant Zap Minions
Goblins Minions Bandit
Zap Goblins Minions Bandit
Minions
Zap Electro Giant
Wizard Bandit
Wizard Electro Giant
Electro Giant Goblins Zap Minions
Minions Zap Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Wizard Zap
Wizard Electro Giant Zap Minions
Wizard
Zap Wizard
Zap Wizard Bandit
Goblins Minions
Zap Wizard Bandit
Zap Wizard
Bandit
Minions Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Minions
Zap Wizard Bandit
Zap Wizard Electro Giant
Minions
Wizard
Zap
Zap Electro Giant Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Zap Wizard Electro Giant
Zap Minions Wizard Electro Giant
Zap Wizard Bandit
Zap
Wizard
Zap Minions Bandit
Zap Wizard
Wizard
Zap Wizard
Zap Electro Giant
Zap Electro Giant Minions
Zap
Zap Electro Giant Bandit

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