My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Goblins Minions Hog Rider Inferno Dragon
Zap
Fire Spirit Goblins Minions Inferno Dragon
Barbarian Barrel
Fire Spirit Goblins Valkyrie
The Log
Fire Spirit Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Goblins Minions
Royal Delivery
Fire Spirit Goblins Minions Valkyrie Hog Rider Inferno Dragon
Fireball
Minions Hog Rider Inferno Dragon
Poison
Minions
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Arrows Minions Valkyrie Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Arrows

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Inferno Dragon
Goblins
Hog Rider Zap Valkyrie
Zap
Arrows Hog Rider Fire Spirit Goblins Minions Valkyrie
Arrows
Zap Hog Rider
Minions
Hog Rider Zap Valkyrie Inferno Dragon
Valkyrie
Fire Spirit Hog Rider Goblins Zap Minions
Hog Rider
Fire Spirit Goblins Zap Arrows Minions Valkyrie
Inferno Dragon
Fire Spirit Minions

Defense Synergies 1 8

Fire Spirit
Zap Valkyrie
Goblins
Zap
Zap
Fire Spirit Goblins Arrows Minions Valkyrie Inferno Dragon
Arrows
Zap Valkyrie
Minions
Valkyrie Zap
Valkyrie
Minions Fire Spirit Zap Arrows
Hog Rider
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Inferno Dragon Goblins Zap Minions Valkyrie
Fire Spirit Goblins Minions Valkyrie Inferno Dragon
Inferno Dragon Goblins Minions Valkyrie
Arrows Valkyrie
Arrows Fire Spirit Goblins Zap Minions Valkyrie
Minions Inferno Dragon Fire Spirit Zap Arrows
Zap Arrows Valkyrie
Inferno Dragon Goblins Minions
Fire Spirit Goblins Valkyrie
Goblins Minions Valkyrie Zap Arrows
Arrows Minions Inferno Dragon Zap
Fire Spirit Zap Minions Valkyrie
Fire Spirit Valkyrie Goblins Zap Arrows Minions
Inferno Dragon
Zap Inferno Dragon
Goblins Arrows Minions Valkyrie
Fire Spirit Arrows Goblins Zap Minions Valkyrie
Zap Arrows Valkyrie Fire Spirit Minions Inferno Dragon
Inferno Dragon
Valkyrie Fire Spirit Goblins Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap
Zap Arrows Valkyrie Inferno Dragon
Goblins Zap Minions Valkyrie
Valkyrie Zap
Valkyrie Inferno Dragon
Fire Spirit Arrows Zap Minions
Goblins Minions Valkyrie
Valkyrie Inferno Dragon
Zap Goblins Minions Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Valkyrie
Zap Arrows Valkyrie
Valkyrie
Valkyrie
Goblins Zap Minions Valkyrie Inferno Dragon
Arrows Minions Valkyrie Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Fire Spirit Zap Arrows Valkyrie
Arrows Fire Spirit Zap Minions
Fire Spirit Arrows
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Goblins Minions
Zap Arrows Valkyrie
Fire Spirit Zap Arrows
Fire Spirit
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions
Fire Spirit Zap Arrows
Fire Spirit Zap Arrows Valkyrie
Minions
Arrows
Zap Arrows
Zap Arrows Fire Spirit Valkyrie
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Fire Spirit Zap Arrows
Zap Minions
Zap Arrows
Zap Arrows
Arrows
Zap Fire Spirit Minions
Fire Spirit Zap Arrows
Arrows
Valkyrie
Arrows Zap
Zap Arrows
Zap Minions
Zap
Zap

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