My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Goblins Bats Hog Rider Inferno Dragon
Zap
Goblins Bats Inferno Dragon
Barbarian Barrel
Goblins Royal Ghost
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Hog Rider Royal Ghost Inferno Dragon
Fireball
Hog Rider Inferno Dragon
Poison
Bats
Lightning
Ice Golem Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Ice Golem Royal Ghost Fireball Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Zap Ice Golem

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Ice Golem
Bats
Ice Golem Hog Rider Zap Inferno Dragon
Zap
Fireball Hog Rider Goblins Bats Ice Golem Royal Ghost
Ice Golem
Bats Hog Rider Goblins Zap
Fireball
Zap Hog Rider
Hog Rider
Goblins Bats Zap Ice Golem Fireball
Royal Ghost
Zap
Inferno Dragon
Bats

Defense Synergies 1 11

Goblins
Zap Ice Golem
Bats
Zap Ice Golem Inferno Dragon
Zap
Fireball Goblins Bats Ice Golem Royal Ghost Inferno Dragon
Ice Golem
Goblins Bats Zap Fireball Royal Ghost Inferno Dragon
Fireball
Zap Ice Golem
Hog Rider
Royal Ghost
Zap Ice Golem
Inferno Dragon
Bats Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball
Inferno Dragon Goblins Bats Zap
Goblins Bats Inferno Dragon
Inferno Dragon Goblins Bats
Fireball
Fireball Goblins Bats Zap Royal Ghost
Bats Inferno Dragon Zap Fireball
Zap Ice Golem Fireball
Inferno Dragon Goblins
Goblins Ice Golem Royal Ghost
Goblins Bats Zap Ice Golem Fireball Royal Ghost
Inferno Dragon Bats Zap Fireball
Bats Zap Fireball
Fireball Goblins Bats Zap Royal Ghost
Inferno Dragon
Zap Fireball Inferno Dragon
Goblins Bats Fireball
Fireball Goblins Bats Zap Royal Ghost
Zap Bats Ice Golem Fireball Royal Ghost Inferno Dragon
Inferno Dragon
Royal Ghost Goblins Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Ice Golem Fireball Royal Ghost
Fireball Zap Ice Golem Royal Ghost Inferno Dragon
Goblins Bats Zap Ice Golem
Bats Zap Ice Golem Fireball
Inferno Dragon
Fireball Bats Zap Ice Golem
Goblins Bats Ice Golem Fireball
Inferno Dragon
Zap Goblins Bats Ice Golem Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Zap Fireball
Ice Golem Fireball
Fireball
Goblins Bats Zap Ice Golem Fireball Inferno Dragon
Bats Zap Ice Golem Fireball Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Royal Ghost
Fireball Zap Royal Ghost
Fireball
Ice Golem Fireball
Fireball Zap
Fireball Bats Zap Ice Golem
Fireball Zap Ice Golem
Fireball Zap
Goblins Bats Fireball
Zap Fireball
Fireball Zap
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball
Inferno Dragon
Fireball Zap Royal Ghost
Fireball Zap
Fireball Zap
Bats Zap Ice Golem Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball
Fireball Zap
Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Royal Ghost

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