My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Battle Ram Flying Machine Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Battle Ram Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Skeleton Dragons Battle Ram Flying Machine Goblin Hut
Zap
Goblins Battle Ram Flying Machine Goblin Hut
Barbarian Barrel
Goblins Knight Battle Ram Goblin Hut
The Log
Goblins Battle Ram Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblins Skeleton Dragons Flying Machine Goblin Hut
Royal Delivery
Goblins Knight Skeleton Dragons Battle Ram Flying Machine Goblin Hut
Fireball
Skeleton Dragons Battle Ram Flying Machine Goblin Hut
Poison
Skeleton Dragons Flying Machine Goblin Hut
Lightning
Knight Skeleton Dragons Battle Ram Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Knight Skeleton Dragons Battle Ram Flying Machine Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Knight

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Arrows Battle Ram Goblins Knight Skeleton Dragons Flying Machine Goblin Hut
Arrows
Zap Knight Battle Ram
Knight
Skeleton Dragons Battle Ram Zap Arrows Flying Machine Goblin Hut
Skeleton Dragons
Knight Zap Flying Machine Goblin Hut
Battle Ram
Zap Knight Goblins Arrows Flying Machine Goblin Hut
Flying Machine
Zap Knight Skeleton Dragons Battle Ram Goblin Hut
Goblin Hut
Zap Knight Skeleton Dragons Battle Ram Flying Machine

Defense Synergies 2 14

Goblins
Zap Knight Skeleton Dragons Flying Machine
Zap
Skeleton Dragons Goblins Arrows Knight Flying Machine Goblin Hut
Arrows
Zap Knight Goblin Hut
Knight
Skeleton Dragons Goblins Zap Arrows Flying Machine Goblin Hut
Skeleton Dragons
Zap Knight Goblins Goblin Hut
Battle Ram
Flying Machine
Goblins Zap Knight Goblin Hut
Goblin Hut
Zap Arrows Knight Skeleton Dragons Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Dragons Flying Machine Goblin Hut
Goblins Zap Knight Skeleton Dragons Flying Machine Goblin Hut
Goblin Hut Goblins Knight Skeleton Dragons
Goblin Hut Goblins Knight Skeleton Dragons
Arrows
Arrows Goblins Zap Skeleton Dragons Flying Machine
Skeleton Dragons Zap Arrows Flying Machine Goblin Hut
Zap Arrows Skeleton Dragons Flying Machine
Goblins Goblin Hut
Knight Goblins
Goblins Skeleton Dragons Zap Arrows Knight Flying Machine Goblin Hut
Arrows Skeleton Dragons Zap Flying Machine Goblin Hut
Goblin Hut Zap Knight Skeleton Dragons Flying Machine
Goblins Zap Arrows Skeleton Dragons Goblin Hut
Knight Goblin Hut
Zap Goblin Hut
Goblins Arrows Knight Skeleton Dragons Goblin Hut
Arrows Goblins Zap Knight Skeleton Dragons Flying Machine Goblin Hut
Zap Arrows Knight Skeleton Dragons Flying Machine Goblin Hut
Goblin Hut
Skeleton Dragons Goblins Arrows Knight Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Goblin Hut
Zap Arrows Knight Skeleton Dragons Flying Machine
Goblins Zap Knight Goblin Hut
Zap Knight
Knight Goblin Hut
Arrows Skeleton Dragons Zap Flying Machine Goblin Hut
Goblins Knight Flying Machine Goblin Hut
Knight
Zap Goblins Knight Skeleton Dragons Flying Machine Goblin Hut
Skeleton Dragons Goblin Hut
Knight Flying Machine Goblin Hut
Zap Arrows
Knight
Skeleton Dragons Flying Machine
Goblin Hut Goblins Zap Knight Skeleton Dragons Flying Machine
Arrows Zap Skeleton Dragons Flying Machine Goblin Hut
Zap Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Skeleton Dragons Flying Machine
Arrows Zap Skeleton Dragons Flying Machine
Arrows Skeleton Dragons Flying Machine Goblin Hut
Arrows Knight Skeleton Dragons Flying Machine
Zap Arrows Skeleton Dragons
Arrows Skeleton Dragons Zap Flying Machine
Arrows Skeleton Dragons Flying Machine
Arrows Zap Skeleton Dragons Flying Machine
Arrows Zap Skeleton Dragons Flying Machine
Goblins
Zap Arrows Knight Skeleton Dragons Flying Machine
Zap Arrows Skeleton Dragons Flying Machine
Flying Machine Knight Skeleton Dragons Goblin Hut
Arrows Skeleton Dragons Flying Machine
Zap Arrows Skeleton Dragons Flying Machine Goblin Hut
Zap Arrows Skeleton Dragons Flying Machine Goblin Hut
Arrows Skeleton Dragons Flying Machine Goblin Hut
Arrows
Skeleton Dragons
Zap Arrows Skeleton Dragons Flying Machine
Zap Arrows Skeleton Dragons Flying Machine
Skeleton Dragons
Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons Flying Machine
Zap Arrows Skeleton Dragons
Arrows Zap Skeleton Dragons Flying Machine
Zap Arrows Skeleton Dragons Flying Machine
Zap Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons Flying Machine
Zap Skeleton Dragons Flying Machine Goblin Hut
Zap Arrows Skeleton Dragons
Zap Arrows Skeleton Dragons
Arrows
Zap Flying Machine Goblin Hut
Zap Arrows Skeleton Dragons Flying Machine
Arrows
Knight Skeleton Dragons Flying Machine
Arrows Zap Skeleton Dragons Flying Machine
Zap Arrows
Skeleton Dragons Flying Machine
Zap Skeleton Dragons Flying Machine
Zap Skeleton Dragons Flying Machine
Zap Flying Machine
Skeleton Dragons

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