My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins
Zap
Goblins Firecracker Royal Giant
Barbarian Barrel
Goblins Firecracker Wizard
The Log
Goblins Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Wizard
Fireball
Firecracker Wizard
Poison
Firecracker Wizard
Lightning
Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Firecracker Tornado Wizard Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Arrows Firecracker Tornado Goblins Royal Giant
Arrows
Zap Royal Giant
Firecracker
Zap Royal Giant Tornado Monk
Royal Giant
Arrows Firecracker Goblins Zap Wizard Tornado Monk
Wizard
Tornado Royal Giant
Tornado
Zap Wizard Firecracker Royal Giant
Monk
Firecracker Royal Giant

Defense Synergies 1 10

Goblins
Zap Firecracker Wizard Monk
Zap
Goblins Arrows Firecracker Tornado
Arrows
Zap Tornado Monk
Firecracker
Goblins Zap Tornado
Royal Giant
Wizard
Tornado Goblins
Tornado
Wizard Zap Arrows Firecracker
Monk
Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Goblins Zap Firecracker Monk
Tornado Goblins
Goblins Firecracker Monk
Arrows Firecracker Tornado Monk
Arrows Tornado Goblins Zap Firecracker
Tornado Zap Arrows Firecracker Wizard
Zap Arrows Monk
Goblins Tornado
Tornado Goblins Firecracker
Goblins Zap Arrows Firecracker Wizard Tornado
Arrows Zap Firecracker Wizard Tornado
Zap Wizard
Wizard Goblins Zap Arrows Firecracker Tornado
Tornado Monk Zap
Wizard Goblins Arrows Firecracker Tornado
Arrows Goblins Zap Firecracker Wizard Tornado
Zap Arrows Wizard Tornado Firecracker
Tornado
Wizard Goblins Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap
Zap Arrows Firecracker Wizard Monk
Goblins Zap
Zap Tornado Monk
Arrows Firecracker Wizard Zap Tornado Monk
Goblins
Zap Goblins Firecracker Tornado Monk
Monk Zap Arrows Tornado
Wizard
Wizard Firecracker
Goblins Zap Firecracker Tornado Monk
Arrows Zap Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Monk
Arrows Firecracker Monk Zap Tornado
Arrows
Arrows Firecracker
Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Zap Tornado Monk
Arrows Firecracker Wizard Tornado
Arrows Zap Firecracker Wizard Tornado
Arrows Monk Zap Firecracker Wizard Tornado
Goblins Tornado
Firecracker Monk Zap Arrows Wizard Tornado
Monk Zap Arrows Firecracker Wizard Tornado
Firecracker
Arrows Firecracker Monk
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard
Monk Arrows Tornado
Zap Arrows Firecracker Wizard Monk
Zap Arrows Firecracker Wizard Tornado Monk
Monk
Arrows Wizard Tornado
Tornado Monk
Zap Arrows Monk
Zap Arrows Firecracker Tornado Wizard
Arrows Firecracker Zap Wizard Tornado Monk
Zap Arrows Wizard Tornado Monk
Zap Arrows Firecracker Tornado
Zap Arrows Firecracker Wizard Tornado
Zap Firecracker Wizard
Zap Arrows Wizard
Zap Arrows Firecracker Monk
Arrows Firecracker Wizard Monk
Zap
Zap Arrows Firecracker Wizard Tornado Monk
Arrows
Firecracker Wizard
Arrows Zap Firecracker Wizard
Monk Zap Arrows Tornado
Firecracker
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado Monk

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