My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Elixir Collector Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers Mega Minion Lumberjack
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Lumberjack
The Log
Goblins Archers Lumberjack
Earthquake
Archers Elixir Collector
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Mega Minion Lumberjack
Fireball
Archers Mega Minion Elixir Collector Lumberjack
Poison
Archers Mega Minion Elixir Collector
Lightning
Mega Minion Elixir Collector Lumberjack
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Mega Minion Poison Lumberjack Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Mega Minion

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
Mega Minion Goblins Archers Poison Golem Lumberjack
Archers
Goblins Zap Golem Lumberjack
Mega Minion
Zap Golem Poison
Elixir Collector
Poison
Golem Zap Mega Minion
Golem
Mega Minion Poison Zap Archers Lumberjack
Lumberjack
Zap Archers Golem

Defense Synergies 1 10

Goblins
Zap Archers Mega Minion Poison
Zap
Mega Minion Goblins Archers Poison Lumberjack
Archers
Goblins Zap Mega Minion Lumberjack
Mega Minion
Zap Goblins Archers Lumberjack
Elixir Collector
Poison
Goblins Zap
Golem
Lumberjack
Zap Archers Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Lumberjack Goblins Zap Mega Minion
Lumberjack Goblins Archers Mega Minion
Lumberjack Goblins Mega Minion
Poison Lumberjack
Goblins Zap Archers Mega Minion Lumberjack
Mega Minion Zap Archers Poison
Zap Poison
Goblins Lumberjack
Goblins Archers Lumberjack
Goblins Archers Poison Zap Mega Minion Lumberjack
Mega Minion Zap Archers Poison
Lumberjack Zap
Goblins Zap Mega Minion Poison Lumberjack
Lumberjack
Zap Lumberjack
Goblins Poison Lumberjack
Goblins Zap Archers Mega Minion Lumberjack
Zap Poison Archers Mega Minion Lumberjack
Lumberjack
Goblins Archers Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap Archers
Poison Zap Archers Mega Minion Lumberjack
Lumberjack Goblins Zap
Lumberjack Zap
Lumberjack
Poison Zap Archers
Goblins Archers Mega Minion Lumberjack
Lumberjack
Zap Goblins Mega Minion Poison
Mega Minion
Mega Minion Lumberjack
Zap Poison
Lumberjack
Archers
Goblins Zap Archers Mega Minion Poison Lumberjack
Poison Zap Archers Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap
Poison Zap Mega Minion
Archers Poison
Poison Zap
Poison Zap
Goblins Poison Lumberjack
Poison Zap
Poison Zap Archers
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Archers Mega Minion Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Mega Minion
Poison Zap
Zap Poison
Poison Zap
Poison Zap Archers
Zap Mega Minion Poison
Mega Minion
Poison Zap
Zap Poison
Poison
Zap Archers
Poison Zap Archers Mega Minion
Poison Mega Minion Lumberjack
Zap Poison
Zap Poison
Mega Minion
Zap Poison
Zap Poison
Poison Zap

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