My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Three Musketeers X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Three Musketeers
Giant Snowball
Goblins Bomber Archers Three Musketeers
Zap
Goblins Bomber Archers Three Musketeers X-Bow
Barbarian Barrel
Goblins Bomber Archers Knight Three Musketeers X-Bow Ice Wizard
The Log
Goblins Bomber Archers Three Musketeers X-Bow
Earthquake
Bomber Archers X-Bow
Arrows
Goblins Bomber Archers
Royal Delivery
Goblins Bomber Archers Knight Three Musketeers Ice Wizard
Fireball
Bomber Archers Three Musketeers X-Bow Ice Wizard
Poison
Bomber Archers Three Musketeers X-Bow Ice Wizard
Lightning
Knight Three Musketeers X-Bow Ice Wizard
Rocket
Three Musketeers X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Zap Archers Knight Ice Wizard X-Bow Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Zap Archers

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers X-Bow
Bomber
Zap Knight X-Bow
Zap
X-Bow Goblins Bomber Archers Knight Three Musketeers Ice Wizard
Archers
Knight Goblins Zap X-Bow
Knight
Archers Three Musketeers X-Bow Bomber Zap Ice Wizard
Three Musketeers
Knight Zap
X-Bow
Zap Knight Goblins Bomber Archers Ice Wizard
Ice Wizard
Zap Knight X-Bow

Defense Synergies 4 17

Goblins
Bomber Zap Archers Knight X-Bow Ice Wizard
Bomber
Knight Goblins Zap X-Bow
Zap
Goblins Bomber Archers Knight Three Musketeers X-Bow Ice Wizard
Archers
Knight Goblins Zap X-Bow Ice Wizard
Knight
Bomber Archers X-Bow Ice Wizard Goblins Zap Three Musketeers
Three Musketeers
Zap Knight
X-Bow
Knight Goblins Bomber Zap Archers Ice Wizard
Ice Wizard
Knight Goblins Zap Archers X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight X-Bow
Goblins Bomber Zap Knight Three Musketeers X-Bow Ice Wizard
Three Musketeers Goblins Bomber Archers Knight Ice Wizard
Three Musketeers Goblins Bomber Knight Ice Wizard
Bomber X-Bow
Goblins Bomber Zap Archers X-Bow Ice Wizard
Three Musketeers Zap Archers X-Bow Ice Wizard
Zap X-Bow
Three Musketeers Goblins X-Bow Ice Wizard
Knight Goblins Bomber Archers Ice Wizard
Goblins Archers Ice Wizard Bomber Zap Knight X-Bow
Three Musketeers Zap Archers Ice Wizard
Bomber Zap Knight Three Musketeers X-Bow Ice Wizard
Bomber Three Musketeers Goblins Zap X-Bow
Knight Three Musketeers X-Bow
Zap Three Musketeers X-Bow
Three Musketeers Goblins Bomber Knight X-Bow
Goblins Bomber Zap Archers Knight Three Musketeers X-Bow Ice Wizard
Zap Bomber Archers Knight Ice Wizard
Three Musketeers
Bomber Goblins Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers X-Bow
Bomber Zap Archers Knight X-Bow
Goblins Zap Knight
Zap Knight X-Bow
Knight Three Musketeers
Zap Archers Three Musketeers Ice Wizard
Goblins Archers Knight Ice Wizard
Knight
Zap Goblins Knight X-Bow
Three Musketeers
Knight
Zap
Knight Three Musketeers
Bomber Archers Three Musketeers
Goblins Bomber Zap Archers Knight Three Musketeers X-Bow
Bomber Zap Archers Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow
Zap X-Bow Ice Wizard
X-Bow
Knight
Bomber Zap
Zap Ice Wizard
Bomber Archers
X-Bow Zap Ice Wizard
Zap X-Bow
Goblins Three Musketeers X-Bow
Zap Knight X-Bow
Zap Archers
Knight Three Musketeers
X-Bow
Zap X-Bow
X-Bow Bomber Zap Three Musketeers
Three Musketeers X-Bow
Three Musketeers
Bomber
Bomber Zap Archers Three Musketeers X-Bow
Bomber Zap X-Bow
X-Bow
X-Bow
Zap X-Bow
Zap Bomber Ice Wizard
X-Bow Zap Ice Wizard
Zap X-Bow
Zap X-Bow
Zap Archers X-Bow Ice Wizard
Zap
Bomber Zap X-Bow
Zap
Zap Archers X-Bow
Zap Archers Three Musketeers Ice Wizard
Knight Three Musketeers
Bomber Zap
Zap
Three Musketeers
Zap
Zap
Zap X-Bow

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