My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Hog Rider
Zap
Goblins Archers Inferno Tower
Barbarian Barrel
Goblins Archers Inferno Tower Electro Wizard
The Log
Goblins Archers Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Hog Rider Electro Wizard
Fireball
Archers Hog Rider Inferno Tower Electro Wizard
Poison
Archers Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Hog Rider Freeze Electro Wizard Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Archers Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Zap
Hog Rider Electro Wizard Goblins Archers Freeze
Archers
Goblins Zap Hog Rider
Hog Rider
Goblins Zap Freeze Archers Rocket Electro Wizard
Inferno Tower
Rocket
Hog Rider
Freeze
Hog Rider Zap
Electro Wizard
Zap Hog Rider

Defense Synergies 2 10

Goblins
Zap Archers Inferno Tower Freeze Electro Wizard
Zap
Electro Wizard Goblins Archers Inferno Tower
Archers
Goblins Zap Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Goblins Zap Archers
Rocket
Freeze
Goblins Electro Wizard
Electro Wizard
Zap Inferno Tower Goblins Archers Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Inferno Tower Electro Wizard
Inferno Tower Goblins Zap Electro Wizard
Inferno Tower Rocket Goblins Archers Freeze Electro Wizard
Inferno Tower Goblins Electro Wizard
Rocket
Freeze Goblins Zap Archers Electro Wizard
Inferno Tower Rocket Electro Wizard Zap Archers Freeze
Rocket Zap Inferno Tower Electro Wizard
Inferno Tower Goblins
Goblins Archers Inferno Tower Electro Wizard
Goblins Archers Electro Wizard Zap Freeze
Inferno Tower Zap Archers Electro Wizard
Inferno Tower Zap Rocket Freeze Electro Wizard
Rocket Goblins Zap Freeze Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Rocket Zap Freeze Electro Wizard
Goblins Inferno Tower Electro Wizard
Goblins Zap Archers Electro Wizard
Zap Freeze Archers Electro Wizard
Inferno Tower Electro Wizard
Goblins Archers Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Inferno Tower Electro Wizard
Electro Wizard Zap Archers Rocket
Goblins Zap Inferno Tower Rocket Electro Wizard
Rocket Zap Inferno Tower Electro Wizard
Inferno Tower
Rocket Zap Archers Freeze Electro Wizard
Rocket Goblins Archers Inferno Tower Electro Wizard
Inferno Tower
Zap Rocket Freeze Electro Wizard Goblins Inferno Tower
Inferno Tower
Inferno Tower
Rocket Zap Electro Wizard
Rocket Inferno Tower
Archers
Inferno Tower Electro Wizard Goblins Zap Archers Rocket Freeze
Zap Archers Inferno Tower Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Zap Electro Wizard
Rocket
Rocket Freeze
Rocket Zap
Zap Rocket Freeze
Archers
Zap Freeze
Zap
Rocket Goblins Electro Wizard
Rocket Zap Electro Wizard
Zap Archers Rocket
Rocket
Rocket Freeze
Zap
Rocket Zap
Rocket
Rocket Freeze
Rocket
Rocket Zap Archers Electro Wizard
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Freeze
Zap Electro Wizard
Zap
Rocket Zap
Zap Archers Electro Wizard
Zap Rocket Electro Wizard Freeze
Zap Rocket
Zap Rocket Freeze Electro Wizard
Rocket
Zap Electro Wizard Archers Rocket Freeze
Rocket Zap Archers Electro Wizard
Freeze
Rocket Electro Wizard
Zap
Rocket Zap
Zap Rocket Freeze Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Freeze Electro Wizard

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