My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Hog Rider
Giant Snowball
Goblins Spear Goblins Bomber Minions Hog Rider Baby Dragon
Zap
Goblins Spear Goblins Bomber Minions
Barbarian Barrel
Goblins Spear Goblins Bomber Knight Valkyrie
The Log
Goblins Spear Goblins Bomber Hog Rider
Earthquake
Spear Goblins Bomber Hog Rider
Arrows
Goblins Spear Goblins Bomber Minions
Royal Delivery
Goblins Spear Goblins Bomber Knight Minions Valkyrie Hog Rider Baby Dragon
Fireball
Bomber Minions Hog Rider Baby Dragon
Poison
Spear Goblins Bomber Minions
Lightning
Knight Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Knight Minions Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Knight

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie Baby Dragon
Spear Goblins
Knight Valkyrie Hog Rider Baby Dragon
Bomber
Knight Minions Valkyrie Hog Rider Baby Dragon
Knight
Spear Goblins Minions Hog Rider Baby Dragon Bomber
Minions
Knight Hog Rider Bomber Valkyrie Baby Dragon
Valkyrie
Spear Goblins Hog Rider Goblins Bomber Minions Baby Dragon
Hog Rider
Goblins Spear Goblins Knight Minions Valkyrie Bomber Baby Dragon
Baby Dragon
Knight Goblins Spear Goblins Bomber Minions Valkyrie Hog Rider

Defense Synergies 4 9

Goblins
Bomber Knight
Spear Goblins
Knight Minions Valkyrie Baby Dragon
Bomber
Knight Goblins Valkyrie
Knight
Spear Goblins Bomber Minions Goblins Baby Dragon
Minions
Knight Valkyrie Spear Goblins Baby Dragon
Valkyrie
Minions Spear Goblins Bomber Baby Dragon
Hog Rider
Baby Dragon
Spear Goblins Knight Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Minions Valkyrie Baby Dragon
Goblins Bomber Knight Minions Valkyrie
Goblins Bomber Knight Minions Valkyrie
Goblins Bomber Knight Minions Valkyrie
Bomber Valkyrie
Goblins Spear Goblins Bomber Minions Valkyrie Baby Dragon
Minions Spear Goblins Baby Dragon
Valkyrie Baby Dragon
Goblins Minions
Knight Goblins Spear Goblins Bomber Valkyrie
Goblins Minions Valkyrie Spear Goblins Bomber Knight Baby Dragon
Minions Spear Goblins Baby Dragon
Bomber Knight Minions Valkyrie
Bomber Valkyrie Goblins Minions Baby Dragon
Knight
Goblins Bomber Knight Minions Valkyrie
Goblins Spear Goblins Bomber Knight Minions Valkyrie Baby Dragon
Valkyrie Baby Dragon Spear Goblins Bomber Knight Minions
Bomber Valkyrie Goblins Spear Goblins Knight Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins Spear Goblins
Bomber Knight Valkyrie Baby Dragon
Goblins Spear Goblins Knight Minions Valkyrie
Valkyrie Knight
Knight Valkyrie
Minions Baby Dragon
Goblins Spear Goblins Knight Minions Valkyrie
Knight Valkyrie
Goblins Spear Goblins Knight Minions Valkyrie Baby Dragon
Knight Minions Valkyrie
Valkyrie
Knight Valkyrie
Bomber Valkyrie Baby Dragon
Goblins Spear Goblins Bomber Knight Minions Valkyrie Baby Dragon
Minions Valkyrie Bomber Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Knight Valkyrie
Bomber Valkyrie Baby Dragon
Spear Goblins Minions Baby Dragon
Bomber Baby Dragon
Baby Dragon
Goblins Minions
Knight Valkyrie
Baby Dragon
Knight Baby Dragon
Minions Baby Dragon
Baby Dragon
Spear Goblins Bomber Baby Dragon
Baby Dragon
Bomber Minions
Bomber Baby Dragon
Bomber Valkyrie Baby Dragon
Minions Baby Dragon
Baby Dragon
Bomber Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Minions
Bomber
Spear Goblins Minions
Baby Dragon
Knight Valkyrie Baby Dragon
Bomber Baby Dragon
Minions Baby Dragon
Baby Dragon

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