My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Barrel
Giant Snowball
Goblins Spear Goblins Minions Barbarians Musketeer Goblin Barrel
Zap
Goblins Spear Goblins Minions Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Barbarians Musketeer Goblin Barrel
The Log
Goblins Spear Goblins Barbarians Musketeer Goblin Barrel
Earthquake
Spear Goblins Barbarians Goblin Barrel
Arrows
Goblins Spear Goblins Minions Goblin Barrel
Royal Delivery
Goblins Spear Goblins Minions Barbarians Musketeer Goblin Barrel
Fireball
Minions Barbarians Musketeer Goblin Barrel
Poison
Spear Goblins Minions Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Minions Goblin Barrel Fireball Musketeer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Minions

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Spear Goblins
Goblin Barrel Zap
Zap
Fireball Goblins Spear Goblins Minions Musketeer
Minions
Zap
Barbarians
Fireball
Zap
Musketeer
Zap
Goblin Barrel
Spear Goblins

Defense Synergies 1 11

Goblins
Zap Musketeer
Spear Goblins
Zap Minions Barbarians Musketeer
Zap
Fireball Goblins Spear Goblins Minions Barbarians Musketeer
Minions
Spear Goblins Zap Musketeer
Barbarians
Spear Goblins Zap
Fireball
Zap Musketeer
Musketeer
Goblins Spear Goblins Zap Minions Fireball
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Fireball Musketeer
Barbarians Goblins Zap Minions Musketeer
Barbarians Goblins Minions Musketeer
Barbarians Goblins Minions Musketeer
Barbarians Fireball
Fireball Goblins Spear Goblins Zap Minions Musketeer
Minions Musketeer Spear Goblins Zap Fireball
Zap Barbarians Fireball Musketeer
Barbarians Goblins Minions Musketeer
Goblins Spear Goblins Barbarians Musketeer
Goblins Minions Barbarians Spear Goblins Zap Fireball Musketeer
Minions Musketeer Spear Goblins Zap Fireball
Barbarians Zap Minions Fireball Musketeer
Fireball Goblins Zap Minions Barbarians
Barbarians
Barbarians Zap Fireball
Barbarians Goblins Minions Fireball Musketeer
Fireball Goblins Spear Goblins Zap Minions Barbarians Musketeer
Zap Spear Goblins Minions Barbarians Fireball Musketeer
Barbarians Musketeer
Goblins Spear Goblins Minions Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Spear Goblins Zap Fireball
Fireball Zap Musketeer
Barbarians Goblins Spear Goblins Zap Minions Musketeer
Zap Barbarians Fireball Musketeer
Barbarians Musketeer
Fireball Zap Minions Musketeer
Goblins Spear Goblins Minions Barbarians Fireball Musketeer
Barbarians
Zap Goblins Spear Goblins Minions Barbarians Fireball
Barbarians Musketeer
Minions Barbarians Musketeer
Zap Barbarians Fireball
Barbarians Fireball
Barbarians Fireball Musketeer
Barbarians Goblins Spear Goblins Zap Minions Fireball Musketeer
Minions Zap Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball Zap
Fireball Spear Goblins Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Zap
Goblins Minions Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Spear Goblins Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Zap Fireball Musketeer
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Spear Goblins Minions Barbarians Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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