My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Miner
Giant Snowball
Goblins Spear Goblins Minions Goblin Gang Miner
Zap
Goblins Spear Goblins Minions Goblin Gang
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Wizard
The Log
Goblins Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang
Arrows
Goblins Spear Goblins Minions Goblin Gang
Royal Delivery
Goblins Spear Goblins Minions Goblin Gang Wizard Bowler Miner
Fireball
Minions Goblin Gang Wizard Bowler
Poison
Spear Goblins Minions Goblin Gang Wizard
Lightning
Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Minions Goblin Gang Miner Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Spear Goblins
Miner Goblin Gang Bowler
Arrows
Bowler Miner
Minions
Miner Bowler
Goblin Gang
Miner Spear Goblins Bowler
Wizard
Miner
Bowler
Spear Goblins Arrows Minions Goblin Gang Miner
Miner
Goblins Spear Goblins Minions Goblin Gang Arrows Wizard Bowler

Defense Synergies 0 8

Goblins
Wizard
Spear Goblins
Arrows Minions Goblin Gang Bowler
Arrows
Spear Goblins Bowler
Minions
Spear Goblins Bowler
Goblin Gang
Spear Goblins Miner
Wizard
Goblins
Bowler
Spear Goblins Arrows Minions
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Minions Wizard
Goblins Minions Goblin Gang
Goblin Gang Bowler Goblins Minions
Goblins Minions Goblin Gang Bowler
Arrows Bowler
Arrows Goblin Gang Bowler Goblins Spear Goblins Minions
Minions Spear Goblins Arrows Goblin Gang Wizard
Bowler Arrows
Goblins Minions Goblin Gang
Goblin Gang Goblins Spear Goblins Bowler Miner
Goblins Minions Goblin Gang Spear Goblins Arrows Wizard Bowler
Arrows Minions Spear Goblins Goblin Gang Wizard
Bowler Minions Goblin Gang Wizard
Wizard Bowler Goblins Arrows Minions Goblin Gang
Goblin Gang
Goblin Gang Bowler
Wizard Goblins Arrows Minions Goblin Gang Bowler
Arrows Goblins Spear Goblins Minions Goblin Gang Wizard Bowler
Arrows Wizard Spear Goblins Minions Bowler
Goblin Gang Wizard Bowler Goblins Spear Goblins Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Bowler
Arrows Goblin Gang Wizard Bowler Miner
Goblin Gang Goblins Spear Goblins Minions Bowler
Goblin Gang Bowler
Goblin Gang Bowler
Arrows Wizard Minions Goblin Gang
Goblin Gang Goblins Spear Goblins Minions Bowler
Goblins Spear Goblins Minions
Goblin Gang
Minions Bowler
Arrows Bowler
Bowler Goblin Gang Wizard
Wizard Bowler
Goblin Gang Goblins Spear Goblins Minions Bowler
Arrows Minions Bowler Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler Miner
Arrows Miner
Arrows
Wizard Arrows Bowler
Arrows Wizard Spear Goblins Minions
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows Miner Wizard
Goblins Minions Goblin Gang Bowler
Miner Arrows Wizard Bowler
Arrows Wizard
Bowler Miner
Arrows Minions
Arrows
Spear Goblins Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows
Minions
Arrows Wizard Bowler
Arrows Wizard Bowler Miner
Minions Bowler
Arrows Wizard
Bowler
Arrows
Arrows Wizard Bowler
Arrows Miner Wizard Bowler
Arrows Wizard Bowler Miner
Miner Arrows
Arrows Wizard
Minions Wizard
Bowler
Arrows Wizard Miner
Arrows
Arrows Wizard Bowler
Spear Goblins Minions Goblin Gang
Arrows Wizard
Arrows
Miner Goblin Gang Wizard Bowler
Arrows Wizard Bowler
Arrows
Minions Goblin Gang Bowler
Bowler Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: