My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems Why?

Missing cards in your collection

Firecracker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Baby Dragon
Zap
Goblins Royal Giant
Barbarian Barrel
Goblins Bomb Tower Ice Wizard
The Log
Goblins Royal Giant
Earthquake
Bomb Tower
Arrows
Goblins
Royal Delivery
Goblins Baby Dragon Ice Wizard
Fireball
Bomb Tower Baby Dragon Ice Wizard
Poison
Bomb Tower Ice Wizard
Lightning
Bomb Tower Baby Dragon Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Tornado Ice Wizard Bomb Tower Baby Dragon Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Tornado Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Baby Dragon
Royal Giant
Lightning Ice Wizard Goblins Tornado Baby Dragon The Log
Bomb Tower
Tornado
Baby Dragon Royal Giant The Log Ice Wizard
Baby Dragon
Tornado Goblins Royal Giant Lightning Ice Wizard
Lightning
Royal Giant Baby Dragon
The Log
Royal Giant Tornado
Ice Wizard
Royal Giant Tornado Baby Dragon

Defense Synergies 4 9

Goblins
The Log Ice Wizard
Royal Giant
Bomb Tower
Tornado The Log Baby Dragon Ice Wizard
Tornado
Bomb Tower Ice Wizard Baby Dragon The Log
Baby Dragon
Ice Wizard Bomb Tower Tornado The Log
Lightning
The Log
The Log
Bomb Tower Goblins Tornado Baby Dragon Lightning Ice Wizard
Ice Wizard
Tornado Baby Dragon Goblins Bomb Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon The Log
Bomb Tower Goblins The Log Ice Wizard
Bomb Tower Tornado Goblins Lightning Ice Wizard
Bomb Tower Goblins Ice Wizard
Lightning Bomb Tower Tornado The Log
Tornado The Log Goblins Bomb Tower Baby Dragon Ice Wizard
Tornado Lightning Bomb Tower Baby Dragon Ice Wizard
Lightning Bomb Tower Baby Dragon The Log
Goblins Bomb Tower Tornado Ice Wizard
Tornado Goblins Ice Wizard
Goblins Ice Wizard Bomb Tower Tornado Baby Dragon The Log
Tornado Baby Dragon Ice Wizard
Bomb Tower Lightning The Log Ice Wizard
Bomb Tower Goblins Tornado Baby Dragon The Log
Bomb Tower
Bomb Tower Tornado Lightning The Log
Bomb Tower Goblins Tornado
Bomb Tower Goblins Tornado Baby Dragon The Log Ice Wizard
Bomb Tower Tornado Baby Dragon The Log Ice Wizard
Bomb Tower Tornado
Goblins Bomb Tower Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Bomb Tower Baby Dragon Lightning The Log
Goblins Bomb Tower Lightning The Log
Lightning Tornado The Log
Bomb Tower Tornado Baby Dragon Ice Wizard
Goblins Bomb Tower Lightning Ice Wizard
Bomb Tower
Lightning Goblins Bomb Tower Tornado Baby Dragon The Log
Bomb Tower
Lightning Tornado The Log
Lightning Bomb Tower
Bomb Tower Baby Dragon
Goblins Bomb Tower Tornado Baby Dragon Lightning The Log
Bomb Tower Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Tornado Baby Dragon The Log Ice Wizard
Lightning Baby Dragon The Log
Lightning The Log
Baby Dragon The Log
Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon Lightning Ice Wizard
The Log Tornado Lightning
Lightning Goblins Tornado
Lightning Tornado The Log
Lightning Tornado Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Tornado
Lightning
Lightning Baby Dragon The Log
Lightning Tornado Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Tornado
Tornado Lightning The Log
Lightning Baby Dragon The Log
Tornado The Log Baby Dragon Ice Wizard
The Log Tornado Baby Dragon Lightning Ice Wizard
Lightning Tornado Baby Dragon The Log
Lightning Tornado Baby Dragon The Log
Lightning Tornado Baby Dragon Ice Wizard
Lightning
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning
Lightning Tornado Baby Dragon Ice Wizard
The Log
Lightning Baby Dragon
The Log Baby Dragon Lightning
Lightning Tornado
Tornado Baby Dragon Lightning The Log
Tornado Lightning
Lightning Tornado Baby Dragon The Log

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