My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Executioner Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Flying Machine Executioner Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Flying Machine Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Goblins Bats Flying Machine
Zap
Goblins Bats Royal Giant Flying Machine Goblin Giant
Barbarian Barrel
Goblins Executioner Magic Archer
The Log
Goblins Royal Giant
Earthquake
Arrows
Goblins Bats Flying Machine
Royal Delivery
Goblins Bats Flying Machine Executioner Magic Archer
Fireball
Flying Machine Executioner Magic Archer
Poison
Bats Flying Machine Executioner Magic Archer
Lightning
Executioner Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Flying Machine Magic Archer Executioner Royal Giant Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Bats Flying Machine Magic Archer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bats
Royal Giant Flying Machine Goblin Giant
Royal Giant
Bats Lightning Goblins Flying Machine Executioner Magic Archer
Flying Machine
Bats Royal Giant Goblin Giant
Executioner
Royal Giant
Lightning
Royal Giant Goblin Giant
Goblin Giant
Bats Flying Machine Lightning Magic Archer
Magic Archer
Royal Giant Goblin Giant

Defense Synergies 0 4

Goblins
Flying Machine Magic Archer
Bats
Goblin Giant
Royal Giant
Flying Machine
Goblins
Executioner
Lightning
Goblin Giant
Bats Magic Archer
Magic Archer
Goblins Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Executioner Goblin Giant Magic Archer
Goblins Bats Flying Machine Executioner
Goblins Bats Executioner Lightning
Goblins Bats
Lightning
Goblins Bats Flying Machine Executioner Magic Archer
Bats Lightning Flying Machine Executioner Magic Archer
Lightning Flying Machine Goblin Giant Magic Archer
Goblins
Goblins
Goblins Bats Executioner Flying Machine Goblin Giant Magic Archer
Executioner Bats Flying Machine Magic Archer
Bats Flying Machine Lightning
Executioner Goblins Bats Magic Archer
Lightning
Goblins Bats Executioner
Goblins Bats Flying Machine Executioner Magic Archer
Executioner Bats Flying Machine Magic Archer
Goblins Bats Flying Machine Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Flying Machine Executioner Lightning Magic Archer
Goblins Bats Lightning Goblin Giant
Lightning Bats Goblin Giant
Executioner Goblin Giant
Executioner Bats Flying Machine Goblin Giant Magic Archer
Goblins Bats Flying Machine Lightning Goblin Giant
Goblin Giant
Lightning Goblins Bats Flying Machine Magic Archer
Goblin Giant
Bats Flying Machine
Lightning Goblin Giant
Lightning Executioner Goblin Giant
Flying Machine Executioner Magic Archer
Goblins Bats Flying Machine Executioner Lightning Goblin Giant Magic Archer
Bats Executioner Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Flying Machine
Flying Machine Executioner Magic Archer
Lightning Flying Machine Goblin Giant Magic Archer
Lightning Flying Machine
Executioner Magic Archer
Executioner Bats Flying Machine Goblin Giant Magic Archer
Flying Machine Executioner Magic Archer
Flying Machine Executioner Lightning Magic Archer
Flying Machine Lightning
Lightning Goblins Bats
Lightning Flying Machine Magic Archer
Lightning Flying Machine Executioner Magic Archer
Flying Machine Lightning Executioner Magic Archer
Lightning Flying Machine Magic Archer
Lightning Flying Machine Magic Archer
Lightning Flying Machine Executioner Magic Archer
Lightning Magic Archer Flying Machine Executioner
Lightning
Bats Lightning
Lightning Flying Machine Executioner Magic Archer
Lightning Flying Machine Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Flying Machine
Executioner Magic Archer
Flying Machine Executioner Lightning Magic Archer
Lightning Flying Machine Magic Archer
Lightning Magic Archer
Lightning Bats Flying Machine Executioner Magic Archer
Lightning Bats Flying Machine
Lightning
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Bats Flying Machine Magic Archer
Lightning Flying Machine Executioner Magic Archer
Lightning Flying Machine Executioner Magic Archer
Flying Machine Executioner Lightning Magic Archer
Lightning
Flying Machine Executioner
Bats Flying Machine Lightning Magic Archer
Bats Flying Machine Executioner Lightning Magic Archer
Lightning Flying Machine Executioner Goblin Giant Magic Archer

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