My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Hunter Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Fisherman
Giant Snowball
Goblins Fisherman
Zap
Goblins Royal Giant Dark Prince Fisherman
Barbarian Barrel
Goblins Dark Prince Hunter Electro Wizard
The Log
Goblins Royal Giant Dark Prince Hunter Fisherman
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Dark Prince Hunter Fisherman Electro Wizard
Fireball
Hunter Fisherman Electro Wizard
Poison
Hunter Fisherman Electro Wizard
Lightning
Dark Prince Hunter Fisherman Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Fisherman Fireball Dark Prince Hunter Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Fisherman Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Giant
Fireball Hunter Fisherman Goblins Dark Prince The Log Electro Wizard
Fireball
Royal Giant Dark Prince The Log Electro Wizard
Dark Prince
Royal Giant Fireball Fisherman Electro Wizard
Hunter
Royal Giant Fisherman
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant Hunter Dark Prince The Log
Electro Wizard
Royal Giant Fireball Dark Prince

Defense Synergies 2 13

Goblins
Hunter The Log Fisherman Electro Wizard
Royal Giant
Fireball
The Log Dark Prince Electro Wizard
Dark Prince
Fireball Hunter The Log Electro Wizard
Hunter
Fisherman Goblins Dark Prince The Log Electro Wizard
The Log
Fireball Goblins Dark Prince Hunter Fisherman Electro Wizard
Fisherman
Hunter Goblins The Log
Electro Wizard
Goblins Fireball Dark Prince Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Hunter Goblins Dark Prince The Log Fisherman Electro Wizard
Hunter Fisherman Goblins Dark Prince Electro Wizard
Hunter Goblins Dark Prince Fisherman Electro Wizard
Fireball Dark Prince The Log
Fireball The Log Goblins Dark Prince Hunter Electro Wizard
Hunter Electro Wizard Fireball
Fireball The Log Electro Wizard
Hunter Goblins Fisherman
Goblins Dark Prince Hunter Fisherman Electro Wizard
Goblins Electro Wizard Fireball Dark Prince Hunter The Log Fisherman
Hunter Fireball Electro Wizard
Hunter Fireball Dark Prince The Log Electro Wizard
Fireball Goblins Dark Prince Hunter The Log Electro Wizard
Hunter Electro Wizard
Fireball Hunter The Log Fisherman Electro Wizard
Goblins Fireball Dark Prince Hunter Fisherman Electro Wizard
Fireball Goblins Dark Prince Hunter The Log Fisherman Electro Wizard
Hunter The Log Fireball Dark Prince Fisherman Electro Wizard
Hunter Fisherman Electro Wizard
Dark Prince Goblins Fireball Hunter The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Dark Prince Fisherman Electro Wizard
Fireball Electro Wizard Hunter The Log Fisherman
Goblins Dark Prince Hunter The Log Fisherman Electro Wizard
Dark Prince Hunter Fireball The Log Fisherman Electro Wizard
Dark Prince Hunter Fisherman
Fireball Hunter Electro Wizard
Dark Prince Goblins Fireball Hunter Electro Wizard
Dark Prince Hunter Fisherman
Electro Wizard Goblins Fireball Dark Prince The Log
Dark Prince Hunter
Fireball Dark Prince The Log Electro Wizard
Dark Prince Fireball Hunter
Fireball
Electro Wizard Goblins Fireball Dark Prince Hunter The Log Fisherman
Fireball Dark Prince Hunter The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman Electro Wizard
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Hunter
The Log
Fireball The Log Hunter
Fireball The Log Fisherman
Goblins Fireball Fisherman Electro Wizard
Fireball Dark Prince The Log Fisherman Electro Wizard
Fireball
Fireball Hunter The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Hunter The Log
Fireball The Log
Fireball
Fisherman
Fireball Dark Prince Hunter The Log Fisherman Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Fireball Dark Prince Hunter
Fisherman
Fireball The Log Hunter Fisherman Electro Wizard
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Hunter Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Hunter The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Dark Prince
Fireball Hunter Electro Wizard
The Log Fireball
Fireball Dark Prince Hunter Electro Wizard
The Log Fireball
Fireball
Dark Prince
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: