My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Miner Sparky
Giant Snowball
Goblins Minions Flying Machine Witch Miner
Zap
Goblins Minions Flying Machine Dark Prince Witch Sparky
Barbarian Barrel
Goblins Dark Prince Witch Sparky
The Log
Goblins Dark Prince Witch Sparky
Earthquake
Witch
Arrows
Goblins Minions Flying Machine Witch
Royal Delivery
Goblins Minions Flying Machine Dark Prince Witch Miner Sparky
Fireball
Minions Flying Machine Witch Sparky
Poison
Minions Flying Machine Witch Sparky
Lightning
Dark Prince Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Miner Fireball Flying Machine Dark Prince Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Minions Miner Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Minions
Miner Dark Prince Sparky
Fireball
Dark Prince Miner Sparky
Flying Machine
Dark Prince
Dark Prince
Minions Fireball Flying Machine Witch Miner Sparky
Witch
Dark Prince Miner
Miner
Goblins Minions Fireball Dark Prince Witch Sparky
Sparky
Minions Fireball Dark Prince Miner

Defense Synergies 0 7

Goblins
Flying Machine
Minions
Flying Machine Dark Prince
Fireball
Dark Prince Miner
Flying Machine
Goblins Minions Dark Prince
Dark Prince
Minions Fireball Flying Machine Witch
Witch
Dark Prince
Miner
Fireball
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Flying Machine Sparky
Sparky Goblins Minions Flying Machine Dark Prince Witch
Witch Sparky Goblins Minions Dark Prince
Witch Sparky Goblins Minions Dark Prince
Fireball Dark Prince Sparky
Fireball Goblins Minions Flying Machine Dark Prince
Minions Fireball Flying Machine Witch
Fireball Flying Machine Sparky
Witch Sparky Goblins Minions
Goblins Dark Prince Miner Sparky
Goblins Minions Witch Fireball Flying Machine Dark Prince
Minions Fireball Flying Machine Witch
Sparky Minions Fireball Flying Machine Dark Prince Witch
Fireball Sparky Goblins Minions Dark Prince Witch
Sparky
Fireball Sparky
Sparky Goblins Minions Fireball Dark Prince Witch
Fireball Goblins Minions Flying Machine Dark Prince Witch
Witch Minions Fireball Flying Machine Dark Prince
Sparky
Dark Prince Goblins Minions Fireball Flying Machine Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Dark Prince Witch Sparky
Fireball Flying Machine Miner
Goblins Minions Dark Prince Witch Sparky
Dark Prince Fireball Sparky
Dark Prince Witch Sparky
Fireball Minions Flying Machine Witch
Dark Prince Sparky Goblins Minions Fireball Flying Machine Witch
Dark Prince Sparky
Goblins Minions Fireball Flying Machine Dark Prince Witch Sparky
Witch Sparky
Minions Flying Machine Dark Prince Witch Sparky
Fireball Dark Prince
Dark Prince Fireball Witch Sparky
Fireball Flying Machine Witch Sparky
Witch Sparky Goblins Minions Fireball Flying Machine Dark Prince
Minions Fireball Flying Machine Dark Prince Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Sparky
Fireball Flying Machine Miner
Fireball Flying Machine Miner Sparky
Fireball Flying Machine Dark Prince Sparky
Fireball Dark Prince Sparky
Fireball Minions Flying Machine Witch
Flying Machine Witch Sparky
Fireball Flying Machine
Fireball Miner Flying Machine
Goblins Minions Fireball Sparky
Miner Fireball Flying Machine Dark Prince Sparky
Fireball Flying Machine
Flying Machine Fireball Miner Sparky
Minions Fireball Flying Machine
Fireball Flying Machine Sparky
Fireball Flying Machine Witch Sparky
Fireball Flying Machine Sparky
Fireball Sparky
Minions Sparky
Fireball Flying Machine Dark Prince Sparky
Fireball Flying Machine Witch Miner
Minions Fireball Sparky
Fireball
Sparky
Fireball Flying Machine
Fireball Dark Prince Witch Sparky
Witch
Fireball Miner Flying Machine Witch Sparky
Fireball Flying Machine Witch Miner Sparky
Fireball Miner Sparky
Fireball Flying Machine Witch Sparky
Minions Fireball Flying Machine Witch
Fireball Sparky
Fireball Miner Sparky
Fireball Sparky
Sparky
Fireball Sparky
Minions Fireball Flying Machine Dark Prince Witch
Fireball Flying Machine Witch
Fireball
Fireball Miner Flying Machine Dark Prince Sparky
Fireball Flying Machine
Fireball Sparky
Flying Machine Dark Prince Sparky
Minions Fireball Flying Machine Witch Sparky
Fireball Flying Machine Witch
Fireball Flying Machine Dark Prince Witch Miner Sparky

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