My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Inferno Dragon
Giant Snowball
Goblins Minions Dart Goblin Royal Hogs Inferno Dragon
Zap
Goblins Minions Dart Goblin Royal Hogs Inferno Dragon
Barbarian Barrel
Goblins Dart Goblin Royal Hogs
The Log
Goblins Dart Goblin Royal Hogs
Earthquake
Royal Hogs
Arrows
Goblins Minions Dart Goblin Royal Hogs
Royal Delivery
Goblins Minions Dart Goblin Royal Hogs Inferno Dragon
Fireball
Minions Dart Goblin Royal Hogs Inferno Dragon
Poison
Minions Dart Goblin Royal Hogs
Lightning
Inferno Dragon
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Minions Dart Goblin Tornado Inferno Dragon Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Minions Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Mega Knight Royal Hogs Inferno Dragon
Dart Goblin
Royal Hogs The Log Mega Knight
Royal Hogs
Minions Dart Goblin The Log Mega Knight
Tornado
The Log Mega Knight
The Log
Dart Goblin Royal Hogs Tornado Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Dart Goblin Royal Hogs Tornado The Log

Defense Synergies 0 15

Goblins
Dart Goblin The Log
Minions
Dart Goblin The Log Mega Knight
Dart Goblin
Goblins Minions Tornado The Log Inferno Dragon Mega Knight
Royal Hogs
Tornado
Dart Goblin The Log Inferno Dragon Mega Knight
The Log
Goblins Minions Dart Goblin Tornado Inferno Dragon Mega Knight
Inferno Dragon
Dart Goblin Tornado The Log Mega Knight
Mega Knight
Minions Dart Goblin Tornado The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin The Log
Inferno Dragon Goblins Minions Dart Goblin The Log Mega Knight
Tornado Mega Knight Goblins Minions Dart Goblin Inferno Dragon
Inferno Dragon Goblins Minions Dart Goblin Mega Knight
Tornado The Log Mega Knight
Tornado The Log Goblins Minions Dart Goblin Mega Knight
Minions Dart Goblin Tornado Inferno Dragon
Dart Goblin The Log Mega Knight
Inferno Dragon Goblins Minions Tornado
Tornado Goblins Dart Goblin Mega Knight
Goblins Minions Dart Goblin Tornado The Log Mega Knight
Minions Inferno Dragon Dart Goblin Tornado
Mega Knight Minions The Log
Mega Knight Goblins Minions Dart Goblin Tornado The Log
Inferno Dragon Mega Knight
Tornado The Log Inferno Dragon Mega Knight
Mega Knight Goblins Minions Tornado
Mega Knight Goblins Minions Dart Goblin Tornado The Log
Tornado The Log Minions Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Tornado Inferno Dragon
Mega Knight Goblins Minions Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins
The Log Inferno Dragon Mega Knight
Mega Knight Goblins Minions The Log
Mega Knight Tornado The Log
Inferno Dragon Mega Knight
Minions Dart Goblin Tornado
Goblins Minions Dart Goblin
Mega Knight Inferno Dragon
Mega Knight Goblins Minions Tornado The Log Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Minions Dart Goblin
Mega Knight Tornado The Log
Mega Knight
Dart Goblin Mega Knight
Goblins Minions Dart Goblin Tornado The Log Inferno Dragon
Minions Mega Knight Dart Goblin The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin Tornado The Log
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Minions Dart Goblin Tornado
Dart Goblin Tornado The Log
The Log Dart Goblin Tornado
The Log Dart Goblin Tornado
Goblins Minions Tornado
Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin The Log
Minions Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Tornado
Minions
Dart Goblin The Log Mega Knight
Dart Goblin Tornado The Log Mega Knight
Minions The Log Mega Knight
Tornado
Tornado The Log
The Log
Tornado The Log Mega Knight
Inferno Dragon
The Log Dart Goblin Tornado
Tornado The Log Mega Knight
Dart Goblin Tornado The Log
Dart Goblin Tornado
Minions Dart Goblin
Dart Goblin The Log Mega Knight
Mega Knight
The Log
Minions Dart Goblin
Dart Goblin Tornado
The Log
Dart Goblin Mega Knight
The Log Dart Goblin
Tornado
Dart Goblin Mega Knight
Minions Dart Goblin Tornado The Log
Dart Goblin Tornado
Dart Goblin Tornado The Log Mega Knight

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