My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Dark Prince
Giant Snowball
Goblins Minions Cannon Minion Horde Musketeer Hog Rider
Zap
Goblins Minions Cannon Minion Horde Dark Prince
Barbarian Barrel
Goblins Cannon Musketeer Dark Prince
The Log
Goblins Cannon Musketeer Hog Rider Dark Prince
Earthquake
Cannon Hog Rider
Arrows
Goblins Minions Minion Horde
Royal Delivery
Goblins Minions Minion Horde Musketeer Hog Rider Dark Prince
Fireball
Minions Cannon Minion Horde Musketeer Hog Rider
Poison
Minions Cannon Minion Horde Musketeer
Lightning
Cannon Musketeer Dark Prince
Rocket
Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Cannon Musketeer Hog Rider Dark Prince Poison Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Minions Cannon Musketeer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Minions
Hog Rider Dark Prince
Cannon
Minion Horde
Hog Rider Dark Prince
Musketeer
Hog Rider Dark Prince
Hog Rider
Goblins Minions Musketeer Minion Horde Dark Prince Poison
Dark Prince
Minions Minion Horde Musketeer Hog Rider Poison
Poison
Hog Rider Dark Prince

Defense Synergies 1 11

Goblins
Cannon Minion Horde Musketeer Poison
Minions
Cannon Musketeer Dark Prince
Cannon
Musketeer Goblins Minions Dark Prince Poison
Minion Horde
Goblins
Musketeer
Cannon Goblins Minions Dark Prince
Hog Rider
Dark Prince
Minions Cannon Musketeer Poison
Poison
Goblins Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Minion Horde Musketeer
Minion Horde Goblins Minions Cannon Musketeer Dark Prince
Cannon Minion Horde Goblins Minions Musketeer Dark Prince
Cannon Minion Horde Goblins Minions Musketeer Dark Prince
Dark Prince Poison
Goblins Minions Cannon Musketeer Dark Prince
Minions Minion Horde Musketeer Cannon Poison
Cannon Musketeer Poison
Cannon Minion Horde Goblins Minions Musketeer
Goblins Cannon Minion Horde Musketeer Dark Prince
Goblins Minions Minion Horde Poison Cannon Musketeer Dark Prince
Minions Minion Horde Musketeer Poison
Cannon Minion Horde Minions Musketeer Dark Prince
Goblins Minions Cannon Minion Horde Dark Prince Poison
Cannon Minion Horde
Minion Horde Cannon
Minion Horde Goblins Minions Cannon Musketeer Dark Prince Poison
Cannon Goblins Minions Minion Horde Musketeer Dark Prince
Poison Minions Cannon Musketeer Dark Prince
Cannon Musketeer
Dark Prince Goblins Minions Cannon Minion Horde Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince
Poison Musketeer
Goblins Minions Minion Horde Musketeer Dark Prince
Dark Prince Minion Horde Musketeer
Cannon Minion Horde Musketeer Dark Prince
Poison Minions Minion Horde Musketeer
Dark Prince Goblins Minions Minion Horde Musketeer
Minion Horde Dark Prince
Minion Horde Goblins Minions Dark Prince Poison
Cannon Minion Horde Musketeer
Minions Minion Horde Musketeer Dark Prince
Dark Prince Poison
Dark Prince Cannon Minion Horde
Cannon Minion Horde Musketeer
Goblins Minions Minion Horde Musketeer Dark Prince Poison
Minions Poison Cannon Minion Horde Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Musketeer
Poison Musketeer
Minion Horde Poison
Musketeer Dark Prince Poison
Poison Minion Horde Dark Prince
Poison Minions Minion Horde Musketeer
Minion Horde Musketeer Poison
Poison
Poison
Goblins Minions Minion Horde Musketeer Poison
Poison Minion Horde Musketeer Dark Prince
Poison Musketeer
Poison Musketeer
Minions Minion Horde Musketeer Poison
Musketeer Poison
Minion Horde Musketeer Poison
Minion Horde Musketeer Poison
Poison
Minions Minion Horde
Musketeer Dark Prince Poison
Poison
Minions Minion Horde Musketeer Poison
Poison
Musketeer
Minion Horde Musketeer Poison
Poison Dark Prince
Minion Horde
Poison Musketeer
Musketeer Poison
Poison Musketeer
Poison Minion Horde Musketeer
Minions Minion Horde Musketeer Poison
Minion Horde
Poison Minion Horde Musketeer
Minion Horde Poison
Minion Horde
Poison
Minion Horde Minions Musketeer Dark Prince
Poison Musketeer
Poison Minion Horde Musketeer Dark Prince
Musketeer Poison
Poison
Minion Horde Musketeer Dark Prince
Minions Minion Horde Musketeer Poison
Musketeer Poison
Poison Musketeer Dark Prince

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