My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Goblins Minions Goblin Gang
Zap
Goblins Minions Goblin Gang Royal Giant
Barbarian Barrel
Goblins Goblin Gang Executioner
The Log
Goblins Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblins Minions Goblin Gang
Royal Delivery
Goblins Minions Goblin Gang Mini P.E.K.K.A Executioner
Fireball
Minions Goblin Gang Executioner
Poison
Minions Goblin Gang Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Goblin Gang Fireball Mini P.E.K.K.A Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Arrows
Royal Giant Fireball Mini P.E.K.K.A
Minions
Royal Giant Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Arrows Minions Fireball Goblins Goblin Gang Executioner
Fireball
Arrows Royal Giant
Mini P.E.K.K.A
Arrows Minions Goblin Gang
Executioner
Royal Giant

Defense Synergies 0 5

Goblins
Arrows
Fireball Mini P.E.K.K.A
Minions
Goblin Gang
Mini P.E.K.K.A
Royal Giant
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Goblin Gang Fireball Executioner
Executioner
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Executioner
Mini P.E.K.K.A Goblins Minions Goblin Gang Executioner
Goblin Gang Mini P.E.K.K.A Goblins Minions Executioner
Mini P.E.K.K.A Goblins Minions Goblin Gang
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Goblins Minions Executioner
Minions Arrows Goblin Gang Fireball Executioner
Arrows Fireball
Mini P.E.K.K.A Goblins Minions Goblin Gang
Goblin Gang Goblins Mini P.E.K.K.A
Goblins Minions Goblin Gang Executioner Arrows Fireball
Arrows Minions Executioner Goblin Gang Fireball
Mini P.E.K.K.A Minions Goblin Gang Fireball
Fireball Executioner Goblins Arrows Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Goblins Arrows Minions Goblin Gang Fireball Mini P.E.K.K.A Executioner
Arrows Fireball Goblins Minions Goblin Gang Executioner
Arrows Executioner Minions Fireball
Mini P.E.K.K.A
Goblin Gang Goblins Arrows Minions Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Goblins Fireball
Fireball Arrows Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang Goblins Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Fireball
Goblin Gang Mini P.E.K.K.A Executioner
Arrows Fireball Executioner Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Goblins Minions Fireball
Mini P.E.K.K.A
Goblins Minions Fireball Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Goblins Minions Fireball Mini P.E.K.K.A Executioner
Arrows Minions Executioner Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Executioner
Arrows Fireball
Arrows Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner Minions
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball
Goblins Minions Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows Executioner
Fireball Executioner
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Minions Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Executioner
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Fireball Arrows
Fireball Arrows
Arrows Fireball Executioner
Minions Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball
Fireball Arrows Executioner
Arrows Fireball
Fireball Goblin Gang Mini P.E.K.K.A Executioner
Arrows Fireball Executioner
Arrows Fireball
Executioner
Minions Goblin Gang Fireball
Fireball Executioner
Fireball Executioner

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