My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Goblins Skeleton Army Witch
Zap
Goblins Skeleton Army Witch
Barbarian Barrel
Goblins Knight Tesla Skeleton Army Witch Ice Wizard
The Log
Goblins Skeleton Army Witch
Earthquake
Tesla Skeleton Army Witch
Arrows
Goblins Skeleton Army Witch
Royal Delivery
Goblins Knight Skeleton Army Witch P.E.K.K.A Ice Wizard
Fireball
Tesla Skeleton Army Witch Ice Wizard
Poison
Skeleton Army Witch Ice Wizard
Lightning
Knight Tesla Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Poison P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Skeleton Army Ice Wizard Tesla Poison Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Skeleton Army Ice Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Poison Witch Ice Wizard
Tesla
Skeleton Army
Poison
P.E.K.K.A Knight
Witch
Knight P.E.K.K.A
P.E.K.K.A
Poison Witch Ice Wizard
Ice Wizard
Knight P.E.K.K.A

Defense Synergies 2 13

Goblins
Knight Tesla Poison Ice Wizard
Knight
Tesla Ice Wizard Goblins Skeleton Army Poison Witch
Tesla
Knight Goblins Skeleton Army Poison
Skeleton Army
Knight Tesla Ice Wizard
Poison
Goblins Knight Tesla Ice Wizard
Witch
Knight Ice Wizard
P.E.K.K.A
Ice Wizard
Ice Wizard
Knight Goblins Skeleton Army Poison Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Skeleton Army P.E.K.K.A Goblins Knight Tesla Witch Ice Wizard
Tesla Skeleton Army Witch P.E.K.K.A Goblins Knight Ice Wizard
Tesla Skeleton Army Witch P.E.K.K.A Goblins Knight Ice Wizard
Skeleton Army Poison P.E.K.K.A
Skeleton Army Goblins Tesla Ice Wizard
Tesla Poison Witch Ice Wizard
Tesla Poison P.E.K.K.A
Tesla Witch P.E.K.K.A Goblins Skeleton Army Ice Wizard
Knight Skeleton Army Goblins Tesla Ice Wizard
Goblins Skeleton Army Poison Witch Ice Wizard Knight Tesla
Tesla Poison Witch Ice Wizard
Tesla Skeleton Army P.E.K.K.A Knight Witch Ice Wizard
Skeleton Army Goblins Tesla Poison Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Tesla
Skeleton Army Tesla P.E.K.K.A
Tesla Goblins Knight Skeleton Army Poison Witch P.E.K.K.A
Tesla Goblins Knight Skeleton Army Witch Ice Wizard
Poison Witch Knight Tesla Ice Wizard
P.E.K.K.A Tesla
Skeleton Army Goblins Knight Tesla Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Goblins Tesla Witch P.E.K.K.A
Poison Knight Tesla
Skeleton Army P.E.K.K.A Goblins Knight Witch
Skeleton Army P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla Skeleton Army Witch
Poison Tesla Witch Ice Wizard
Skeleton Army P.E.K.K.A Goblins Knight Tesla Witch Ice Wizard
P.E.K.K.A Knight Tesla Skeleton Army
P.E.K.K.A Goblins Knight Skeleton Army Poison Witch
Witch P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Knight Tesla Witch
Skeleton Army P.E.K.K.A Poison
Skeleton Army P.E.K.K.A Knight Tesla Witch
Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Goblins Knight Poison P.E.K.K.A
Poison Tesla Witch P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Ice Wizard
Poison
Knight Poison
Poison
Poison Witch Ice Wizard
Poison Witch
Poison Ice Wizard
Poison
Goblins Poison
Poison Knight
Poison
Poison Knight
Poison
Poison
Poison Witch
Poison
Poison
Poison
Poison Witch
Poison
Poison
Poison
Poison Witch Ice Wizard
Witch
Poison Witch Ice Wizard
Poison Witch
Poison
Poison Witch Ice Wizard
Poison Witch
Poison
Poison
P.E.K.K.A
Poison
Skeleton Army Witch
Poison Witch Ice Wizard
Poison Knight
Poison
Poison
P.E.K.K.A
Poison Witch
Poison Witch
Poison Witch

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