My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Drill
Giant Snowball
Goblins Minions Goblin Drill Witch
Zap
Goblins Minions Goblin Drill Witch
Barbarian Barrel
Goblins Knight Bomb Tower Goblin Drill Witch
The Log
Goblins Goblin Drill Witch
Earthquake
Bomb Tower Goblin Drill Witch
Arrows
Goblins Minions Goblin Drill Witch
Royal Delivery
Goblins Knight Minions Goblin Drill Witch
Fireball
Minions Bomb Tower Goblin Drill Witch
Poison
Minions Bomb Tower Goblin Drill Witch
Lightning
Knight Bomb Tower Witch
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Minions Void Fireball Bomb Tower Goblin Drill Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Minions Void

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Knight
Minions Fireball Goblin Drill Witch
Minions
Knight Goblin Drill
Fireball
Goblin Drill Knight
Bomb Tower
Void
Goblin Drill
Fireball Goblins Knight Minions
Witch
Knight

Defense Synergies 2 6

Goblins
Knight
Knight
Minions Bomb Tower Goblins Fireball Witch
Minions
Knight Goblin Drill
Fireball
Knight Bomb Tower Goblin Drill
Bomb Tower
Knight Fireball
Void
Goblin Drill
Minions Fireball
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Void
Bomb Tower Goblins Knight Minions Goblin Drill Witch
Bomb Tower Witch Goblins Knight Minions Void Goblin Drill
Bomb Tower Witch Goblins Knight Minions Goblin Drill
Fireball Bomb Tower
Fireball Goblins Minions Bomb Tower
Minions Fireball Bomb Tower Void Witch
Fireball Bomb Tower Void
Witch Goblins Minions Bomb Tower Goblin Drill
Knight Goblins
Goblins Minions Witch Knight Fireball Bomb Tower Goblin Drill
Minions Fireball Witch
Bomb Tower Goblin Drill Knight Minions Fireball Witch
Fireball Bomb Tower Goblins Minions Goblin Drill Witch
Knight Bomb Tower Goblin Drill
Bomb Tower Fireball Goblin Drill
Bomb Tower Goblins Knight Minions Fireball Goblin Drill Witch
Fireball Bomb Tower Goblins Knight Minions Goblin Drill Witch
Bomb Tower Goblin Drill Witch Knight Minions Fireball
Bomb Tower Goblin Drill
Goblins Knight Minions Fireball Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball Void Witch
Fireball Void Knight Bomb Tower
Goblins Knight Minions Bomb Tower Witch
Knight Fireball
Knight Goblin Drill Witch
Fireball Minions Bomb Tower Witch
Goblins Knight Minions Fireball Bomb Tower Void Witch
Knight Bomb Tower
Void Goblins Knight Minions Fireball Bomb Tower Witch
Witch Goblin Drill
Knight Minions Bomb Tower Witch
Fireball Void
Knight Fireball Bomb Tower Witch
Fireball Bomb Tower Witch
Witch Goblins Knight Minions Fireball Bomb Tower Goblin Drill
Minions Fireball Bomb Tower Witch
Fireball Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Goblin Drill
Fireball Void
Fireball Void Goblin Drill
Knight Fireball Void
Fireball
Fireball Minions Witch
Witch
Fireball
Fireball Void
Goblins Minions Fireball Void
Void Knight Fireball
Fireball Void
Knight Fireball Void
Minions Fireball Void
Fireball
Fireball Goblin Drill Witch
Fireball
Fireball
Minions
Void Fireball
Fireball Witch
Minions Fireball Void
Fireball Void
Void
Fireball Void Goblin Drill
Fireball Witch
Witch
Fireball Void Witch
Fireball Void Witch
Fireball Void
Fireball Witch
Minions Fireball Void Witch
Fireball Void
Void Fireball
Void Fireball
Fireball
Minions Fireball Void Witch
Fireball Witch
Fireball
Fireball Void Knight
Fireball
Void Fireball
Minions Fireball Witch
Fireball Void Witch
Void Fireball Witch

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