My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton
Giant Snowball
Goblins Wall Breakers Little Prince
Zap
Goblins Firecracker Wall Breakers Little Prince
Barbarian Barrel
Goblins Knight Firecracker Bomb Tower Wall Breakers Giant Skeleton Little Prince
The Log
Goblins Firecracker Wall Breakers Giant Skeleton Little Prince
Earthquake
Firecracker Bomb Tower
Arrows
Goblins Firecracker Wall Breakers Little Prince
Royal Delivery
Goblins Knight Firecracker Wall Breakers Giant Skeleton Little Prince
Fireball
Firecracker Bomb Tower Wall Breakers Little Prince
Poison
Firecracker Bomb Tower Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers The Log Knight Firecracker Little Prince Bomb Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Wall Breakers The Log Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Firecracker Wall Breakers The Log Little Prince
Firecracker
Knight Wall Breakers Giant Skeleton
Bomb Tower
Wall Breakers
Knight Firecracker The Log
Giant Skeleton
Firecracker The Log
The Log
Knight Wall Breakers Giant Skeleton Little Prince
Little Prince
Knight The Log

Defense Synergies 5 11

Goblins
Knight Firecracker Giant Skeleton The Log Little Prince
Knight
Firecracker Bomb Tower Little Prince Goblins The Log
Firecracker
Knight The Log Goblins Bomb Tower Giant Skeleton
Bomb Tower
Knight The Log Firecracker
Wall Breakers
Giant Skeleton
Goblins Firecracker The Log Little Prince
The Log
Firecracker Bomb Tower Goblins Knight Giant Skeleton Little Prince
Little Prince
Knight Goblins Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Goblins Knight Firecracker The Log
Bomb Tower Goblins Knight Giant Skeleton
Bomb Tower Goblins Knight Firecracker
Firecracker Bomb Tower Giant Skeleton The Log
The Log Goblins Firecracker Bomb Tower
Firecracker Bomb Tower Little Prince
Bomb Tower Giant Skeleton The Log
Goblins Bomb Tower
Knight Goblins Firecracker Giant Skeleton Little Prince
Goblins Knight Firecracker Bomb Tower Giant Skeleton The Log
Firecracker
Bomb Tower Knight Giant Skeleton The Log
Bomb Tower Goblins Firecracker The Log
Knight Bomb Tower
Bomb Tower The Log
Bomb Tower Goblins Knight Firecracker
Bomb Tower Goblins Knight Firecracker The Log Little Prince
Bomb Tower The Log Knight Firecracker Giant Skeleton Little Prince
Bomb Tower
Goblins Knight Firecracker Bomb Tower Giant Skeleton The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Giant Skeleton
Knight Firecracker Bomb Tower The Log
Giant Skeleton Goblins Knight Bomb Tower The Log
Giant Skeleton Knight The Log
Giant Skeleton Knight
Firecracker Bomb Tower
Goblins Knight Bomb Tower Giant Skeleton
Giant Skeleton Knight Bomb Tower
Giant Skeleton Goblins Knight Firecracker Bomb Tower The Log
Knight Bomb Tower Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Knight Bomb Tower
Firecracker Bomb Tower
Goblins Knight Firecracker Bomb Tower Giant Skeleton The Log Little Prince
Firecracker Bomb Tower Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Knight Firecracker Giant Skeleton The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblins
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Little Prince
Giant Skeleton The Log
The Log
The Log
Firecracker The Log Little Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker Little Prince
Firecracker
The Log
Firecracker
Giant Skeleton
Firecracker The Log
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log Little Prince

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