My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Valkyrie Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Goblins Skeleton Dragons Barbarians Royal Hogs Skeleton Army
Zap
Goblins Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Goblins Firecracker Barbarians Valkyrie Royal Hogs Skeleton Army
The Log
Goblins Firecracker Barbarians Royal Hogs Skeleton Army
Earthquake
Firecracker Barbarians Royal Hogs Skeleton Army
Arrows
Goblins Firecracker Skeleton Dragons Royal Hogs Skeleton Army
Royal Delivery
Goblins Firecracker Skeleton Dragons Barbarians Valkyrie Royal Hogs Skeleton Army Mother Witch
Fireball
Firecracker Skeleton Dragons Barbarians Royal Hogs Skeleton Army Mother Witch
Poison
Firecracker Skeleton Dragons Barbarians Royal Hogs Skeleton Army Mother Witch
Lightning
Skeleton Dragons Valkyrie Mother Witch
Rocket
Barbarians Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Firecracker Skeleton Army Skeleton Dragons Valkyrie Mother Witch Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Firecracker Skeleton Army Skeleton Dragons

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Firecracker
Skeleton Dragons Valkyrie Royal Hogs
Skeleton Dragons
Firecracker Valkyrie Royal Hogs
Barbarians
Valkyrie
Goblins Firecracker Skeleton Dragons Royal Hogs Mother Witch
Royal Hogs
Mother Witch Firecracker Skeleton Dragons Valkyrie
Skeleton Army
Mother Witch
Royal Hogs Valkyrie

Defense Synergies 1 9

Goblins
Firecracker Skeleton Dragons
Firecracker
Valkyrie Goblins Skeleton Dragons Skeleton Army
Skeleton Dragons
Goblins Firecracker Barbarians Valkyrie Skeleton Army
Barbarians
Skeleton Dragons Skeleton Army
Valkyrie
Firecracker Skeleton Dragons Mother Witch
Royal Hogs
Skeleton Army
Firecracker Skeleton Dragons Barbarians
Mother Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Valkyrie
Barbarians Skeleton Army Goblins Firecracker Skeleton Dragons Valkyrie
Barbarians Skeleton Army Goblins Skeleton Dragons Valkyrie
Barbarians Skeleton Army Goblins Firecracker Skeleton Dragons Valkyrie
Firecracker Barbarians Valkyrie Skeleton Army
Skeleton Army Goblins Firecracker Skeleton Dragons Valkyrie Mother Witch
Skeleton Dragons Firecracker
Skeleton Dragons Barbarians Valkyrie
Barbarians Goblins Skeleton Army
Skeleton Army Goblins Firecracker Barbarians Valkyrie
Goblins Skeleton Dragons Barbarians Valkyrie Skeleton Army Mother Witch Firecracker
Skeleton Dragons Firecracker
Barbarians Skeleton Army Skeleton Dragons Valkyrie
Valkyrie Skeleton Army Goblins Firecracker Skeleton Dragons Barbarians
Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians Goblins Firecracker Skeleton Dragons Valkyrie Skeleton Army
Goblins Firecracker Skeleton Dragons Barbarians Valkyrie Skeleton Army
Valkyrie Firecracker Skeleton Dragons Barbarians Mother Witch
Barbarians
Skeleton Dragons Valkyrie Skeleton Army Goblins Firecracker Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Goblins
Firecracker Skeleton Dragons Valkyrie
Barbarians Skeleton Army Goblins Valkyrie
Valkyrie Skeleton Army Barbarians
Barbarians Valkyrie Skeleton Army
Firecracker Skeleton Dragons Mother Witch
Skeleton Army Goblins Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army
Goblins Firecracker Skeleton Dragons Barbarians Valkyrie Skeleton Army
Skeleton Dragons Barbarians Skeleton Army
Barbarians Valkyrie
Skeleton Army Barbarians Valkyrie
Barbarians Skeleton Army Valkyrie
Firecracker Skeleton Dragons Barbarians Valkyrie Skeleton Army
Barbarians Skeleton Army Goblins Firecracker Skeleton Dragons Valkyrie
Valkyrie Firecracker Skeleton Dragons Barbarians Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Valkyrie
Firecracker Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons Barbarians Valkyrie
Firecracker Skeleton Dragons Valkyrie
Firecracker Skeleton Dragons Mother Witch
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Goblins
Firecracker Skeleton Dragons Valkyrie
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Valkyrie Mother Witch
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians
Firecracker Mother Witch Skeleton Dragons Valkyrie
Firecracker Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mother Witch
Firecracker Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker
Barbarians Skeleton Army
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Valkyrie
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker

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