My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Goblins Wall Breakers
Zap
Goblins Firecracker Inferno Tower Wall Breakers
Barbarian Barrel
Goblins Firecracker Valkyrie Inferno Tower Wall Breakers
The Log
Goblins Firecracker Wall Breakers
Earthquake
Firecracker Inferno Tower
Arrows
Goblins Firecracker Wall Breakers
Royal Delivery
Goblins Firecracker Valkyrie Wall Breakers
Fireball
Firecracker Inferno Tower Wall Breakers
Poison
Firecracker Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Firecracker Void Fireball Valkyrie Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Firecracker Void

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Firecracker
Valkyrie Wall Breakers Mega Knight
Fireball
Wall Breakers Mega Knight
Valkyrie
Goblins Firecracker Wall Breakers
Inferno Tower
Wall Breakers
Firecracker Fireball Valkyrie Mega Knight
Void
Mega Knight
Firecracker Fireball Wall Breakers

Defense Synergies 1 9

Goblins
Firecracker Inferno Tower
Firecracker
Valkyrie Goblins Inferno Tower Mega Knight
Fireball
Valkyrie Inferno Tower Mega Knight
Valkyrie
Firecracker Fireball Inferno Tower
Inferno Tower
Goblins Firecracker Fireball Valkyrie Mega Knight
Wall Breakers
Void
Mega Knight
Firecracker Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Inferno Tower Void
Inferno Tower Goblins Firecracker Valkyrie Mega Knight
Inferno Tower Mega Knight Goblins Valkyrie Void
Inferno Tower Goblins Firecracker Valkyrie Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Fireball Goblins Firecracker Valkyrie Mega Knight
Inferno Tower Firecracker Fireball Void
Fireball Valkyrie Inferno Tower Void Mega Knight
Inferno Tower Goblins
Goblins Firecracker Valkyrie Inferno Tower Mega Knight
Goblins Valkyrie Firecracker Fireball Mega Knight
Inferno Tower Firecracker Fireball
Inferno Tower Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight Goblins Firecracker
Inferno Tower Mega Knight
Inferno Tower Fireball Mega Knight
Mega Knight Goblins Firecracker Fireball Valkyrie Inferno Tower
Fireball Mega Knight Goblins Firecracker Valkyrie
Valkyrie Firecracker Fireball Mega Knight
Inferno Tower
Valkyrie Mega Knight Goblins Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblins Fireball Inferno Tower Void
Fireball Void Firecracker Valkyrie Mega Knight
Mega Knight Goblins Valkyrie Inferno Tower
Valkyrie Mega Knight Fireball Inferno Tower
Inferno Tower Valkyrie Mega Knight
Firecracker Fireball
Goblins Fireball Valkyrie Inferno Tower Void
Inferno Tower Mega Knight Valkyrie
Void Mega Knight Goblins Firecracker Fireball Valkyrie Inferno Tower
Inferno Tower
Mega Knight Valkyrie Inferno Tower
Mega Knight Fireball Valkyrie Void
Mega Knight Fireball Valkyrie Inferno Tower
Firecracker Fireball Valkyrie Mega Knight
Inferno Tower Goblins Firecracker Fireball Valkyrie
Valkyrie Mega Knight Firecracker Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker Valkyrie
Firecracker Fireball Void
Fireball Void
Firecracker Fireball Valkyrie Void
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Void Firecracker
Goblins Fireball Void
Firecracker Void Fireball Valkyrie
Fireball Void Firecracker
Firecracker Fireball Void
Firecracker Fireball Void
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Void Firecracker Fireball Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Fireball Void Mega Knight
Fireball Void
Void
Fireball Void
Firecracker Fireball Valkyrie Mega Knight
Firecracker Fireball Void
Fireball Void Mega Knight
Fireball Void Firecracker
Firecracker Fireball
Firecracker Fireball Void
Fireball Void
Void Fireball Mega Knight
Void Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Void
Fireball Firecracker
Fireball
Fireball Void Firecracker Valkyrie Mega Knight
Firecracker Fireball
Void Fireball
Firecracker Mega Knight
Firecracker Fireball
Firecracker Fireball Void
Void Firecracker Fireball Mega Knight

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