My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Goblins Inferno Dragon
Zap
Goblins Firecracker Dark Prince Inferno Dragon
Barbarian Barrel
Goblins Firecracker Bomb Tower Dark Prince
The Log
Goblins Firecracker Dark Prince
Earthquake
Firecracker Bomb Tower
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Dark Prince Inferno Dragon
Fireball
Firecracker Bomb Tower Inferno Dragon
Poison
Firecracker Bomb Tower
Lightning
Bomb Tower Dark Prince Inferno Dragon
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower Dark Prince Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Firecracker Fireball Bomb Tower Dark Prince Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Firecracker Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Firecracker
Dark Prince Inferno Dragon
Fireball
Dark Prince The Log
Bomb Tower
Dark Prince
Electro Giant Firecracker Fireball
Electro Giant
Dark Prince Inferno Dragon
The Log
Fireball
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 3 9

Goblins
Firecracker The Log
Firecracker
The Log Goblins Bomb Tower Dark Prince
Fireball
The Log Bomb Tower Dark Prince
Bomb Tower
The Log Firecracker Fireball
Dark Prince
Firecracker Fireball The Log
Electro Giant
Inferno Dragon
The Log
Firecracker Fireball Bomb Tower Goblins Dark Prince Inferno Dragon
Inferno Dragon
Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Bomb Tower Inferno Dragon Goblins Firecracker Dark Prince The Log
Bomb Tower Goblins Dark Prince Inferno Dragon
Bomb Tower Inferno Dragon Goblins Firecracker Dark Prince
Firecracker Fireball Bomb Tower Dark Prince The Log
Fireball The Log Goblins Firecracker Bomb Tower Dark Prince
Inferno Dragon Firecracker Fireball Bomb Tower
Fireball Bomb Tower Electro Giant The Log
Inferno Dragon Goblins Bomb Tower
Goblins Firecracker Dark Prince
Goblins Firecracker Fireball Bomb Tower Dark Prince Electro Giant The Log
Inferno Dragon Firecracker Fireball
Bomb Tower Fireball Dark Prince The Log
Fireball Bomb Tower Goblins Firecracker Dark Prince The Log
Inferno Dragon Bomb Tower
Bomb Tower Fireball Electro Giant The Log Inferno Dragon
Bomb Tower Goblins Firecracker Fireball Dark Prince
Fireball Bomb Tower Goblins Firecracker Dark Prince The Log
Bomb Tower The Log Firecracker Fireball Dark Prince Inferno Dragon
Bomb Tower Inferno Dragon
Dark Prince Goblins Firecracker Fireball Bomb Tower Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Dark Prince Electro Giant
Fireball Firecracker Bomb Tower The Log Inferno Dragon
Goblins Bomb Tower Dark Prince The Log
Dark Prince Fireball The Log
Dark Prince Inferno Dragon
Firecracker Fireball Electro Giant Bomb Tower
Dark Prince Goblins Fireball Bomb Tower
Bomb Tower Dark Prince Inferno Dragon
Goblins Firecracker Fireball Bomb Tower Dark Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bomb Tower Dark Prince
Fireball Dark Prince Electro Giant The Log
Dark Prince Fireball Bomb Tower
Firecracker Fireball Bomb Tower Electro Giant
Electro Giant Goblins Firecracker Fireball Bomb Tower Dark Prince The Log Inferno Dragon
Firecracker Fireball Bomb Tower Dark Prince Electro Giant The Log Inferno Dragon
Fireball Bomb Tower
Bomb Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log
Firecracker Fireball Electro Giant
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Goblins Fireball
Firecracker Fireball Dark Prince The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball Dark Prince The Log
Firecracker Fireball Electro Giant The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Electro Giant The Log Fireball Dark Prince
Inferno Dragon
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Giant
Firecracker Fireball Electro Giant
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Dark Prince
Fireball Firecracker
The Log Fireball
Fireball Firecracker Dark Prince
The Log Firecracker Fireball
Fireball Electro Giant
Firecracker Dark Prince
Electro Giant Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Dark Prince Electro Giant The Log
Inferno Dragon
Fireball Firecracker

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