My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Wall Breakers
Giant Snowball
Goblins Barbarians Wall Breakers
Zap
Goblins Firecracker Wall Breakers
Barbarian Barrel
Goblins Firecracker Barbarians Wizard Wall Breakers
The Log
Goblins Firecracker Barbarians Wall Breakers
Earthquake
Firecracker Barbarians
Arrows
Goblins Firecracker Wall Breakers
Royal Delivery
Goblins Firecracker Barbarians Wizard Wall Breakers
Fireball
Firecracker Barbarians Wizard Wall Breakers
Poison
Firecracker Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Firecracker Void Fireball Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Firecracker Void

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Firecracker
Giant Wall Breakers
Barbarians
Fireball
Giant Wall Breakers
Giant
Goblins Firecracker Fireball Wizard Void
Wizard
Giant
Wall Breakers
Firecracker Fireball
Void
Giant

Defense Synergies 0 2

Goblins
Firecracker Wizard
Firecracker
Goblins
Barbarians
Fireball
Giant
Wizard
Goblins
Wall Breakers
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Void
Barbarians Goblins Firecracker
Barbarians Goblins Void
Barbarians Goblins Firecracker
Firecracker Barbarians Fireball
Fireball Goblins Firecracker
Firecracker Fireball Wizard Void
Barbarians Fireball Void
Barbarians Goblins
Goblins Firecracker Barbarians
Goblins Barbarians Firecracker Fireball Wizard
Firecracker Fireball Wizard
Barbarians Fireball Wizard
Fireball Wizard Goblins Firecracker Barbarians
Barbarians
Barbarians Fireball
Barbarians Wizard Goblins Firecracker Fireball
Fireball Goblins Firecracker Barbarians Wizard
Wizard Firecracker Barbarians Fireball
Barbarians
Wizard Goblins Firecracker Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball Void
Fireball Void Firecracker Wizard
Barbarians Goblins
Barbarians Fireball
Barbarians
Firecracker Fireball Wizard
Goblins Barbarians Fireball Void
Barbarians
Void Goblins Firecracker Barbarians Fireball
Barbarians
Barbarians
Barbarians Fireball Void
Barbarians Fireball Wizard
Wizard Firecracker Barbarians Fireball
Barbarians Goblins Firecracker Fireball
Firecracker Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker
Firecracker Fireball Void
Fireball Void
Firecracker Barbarians Fireball Void
Fireball Wizard Firecracker
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Void Firecracker Wizard
Goblins Fireball Void
Firecracker Void Fireball Wizard
Fireball Void Firecracker Wizard
Firecracker Fireball Void
Firecracker Fireball Void
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Void Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball Void
Fireball Wizard Void
Void
Barbarians Fireball Void
Firecracker Fireball Wizard
Firecracker Fireball Void Wizard
Fireball Void Wizard
Fireball Void Firecracker
Firecracker Fireball Wizard
Firecracker Fireball Wizard Void
Fireball Void
Void Fireball Wizard
Void Firecracker Fireball
Firecracker Fireball Wizard
Barbarians Fireball Void
Fireball Firecracker Wizard
Fireball
Fireball Void Firecracker Wizard
Firecracker Fireball Wizard
Void Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball Void
Void Firecracker Fireball

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